Kingdoms of Amalur Reckoning

post screenshots of enbseries
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Posts: 7
Joined: 23 Dec 2013, 20:26

Kingdoms of Amalur Reckoning

Hi guys,

For those who like to improve a bit this game, there's a little trick ,
you can combine ssao from nvinspector with enb and (of course) sweetfx.
In nvinspector load Alien colonial marines AO profile, then "apply filter" to your KOAR profile
For Enb, i tried a lot of versions, but my prefered result is with burnout paradise enbseries (nice bloom)
I've made two screenshots to give an idea.
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(no framerate issues noticeable)
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the palette
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Now i really would like to add a DOF effect but i don't have the knowledges for that...
so if someone has suggestions or ideas they are welcome.
Btw, it's surprisingly a good game !

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Posts: 92
Joined: 13 Jul 2012, 09:52

Re: Kingdoms of Amalur Reckoning

Looks good! Amalur has a really fun combat system, but I've never made it out of the forest. Occasionally I start a new character on Amalur and think "Wow! This game is great! Why did I stop playing!?" And then boredom sets in when four hours later I'm in the same environment, doing the same generic quests, for the same generic people. The game lacks a hook, but I can't put my finger on it.

I think the environmental art direction is my main problem with the game, since there's no epic vistas, and very few locations feel unique. That forest, man... just drags on forever without any change in scenery or design.

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Joined: 23 Dec 2013, 20:26

Re: Kingdoms of Amalur Reckoning

Yes, i totally understand your point, and i had exactly the same feeling about it, but for some reasons, this time, it worked...
I was surprised by little things, like the crafting, day/night cycle, and some other features here and there.
After all, it's maybe the lack of rpgs this year... :)

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Posts: 92
Joined: 13 Jul 2012, 09:52

Re: Kingdoms of Amalur Reckoning

Glad you're enjoying it =D

I'm sure I'll try starting a new character again one day :P

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Joined: 23 Dec 2013, 20:26

Re: Kingdoms of Amalur Reckoning

some new screenshots with "experimental" settings

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my current palette :
Image

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Posts: 92
Joined: 13 Jul 2012, 09:52

Re: Kingdoms of Amalur Reckoning

Looking good!

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Joined: 18 Apr 2014, 16:12

Re: Kingdoms of Amalur Reckoning

Hey tybality,

Did you succeed in doing some sort of DOF working?

I'm trying to do so and it's not that easy! :shock:

Let us know!

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Posts: 7
Joined: 23 Dec 2013, 20:26

Re: Kingdoms of Amalur Reckoning

No, sorry i gave up on that...the only enbseries that can enable the DOF effect is the Oblivion one but it produces a bug on the trees...
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