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| GTA V http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=3912 |
Page 79 of 101 |
| Author: | mindflux [ 13 Mar 2016, 22:26 ] |
| Post subject: | Re: GTA V |
For me ENB + Reshade works by doing it like this: [PROXY] EnableProxyLibrary=true InitProxyFunctions=false ProxyLibrary=d3d11r.dll |
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| Author: | raggazam [ 14 Mar 2016, 17:49 ] |
| Post subject: | Re: GTA V |
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| Author: | Xilandro [ 14 Mar 2016, 21:04 ] |
| Post subject: | Re: GTA V |
AgainstAllAutority wrote: thx Xilandro for really nice timecyc. I would fix some stuff though... Like flares, rays, and "wetness" amount. Also does the old "fog-sky" trick from IV work for GTAV? In short - we use far and intence colored fog to mimic clear sky, while real sky and horizont could be totally different color for better reflections. No, fog works completely different in V. There are 5 different "layers", 1 for sun, one for moon, 1 far, 1 near, and haze fog. And they all work like shit, blend like shit and you won't be able to cover sky with it. Even more - you won't be able to cover ugly seam between sky and ocean with it nicely =\ Oh and cars reflect fog. So even if you hide sky with it - it would be on cars. Flares, rays and wetness.. Didn't paid much of attention to rays and flares, yeah. But wetness - I don't think there is such param, or similar to it. Definitely not in weathers, timecycle_mods and not in visualsetting. But it also depends what kind of wetness you're talking about. There are 4 different reflection parameters, if I drop some of them - I can reduce "puddles" and "wet surfaces" reflections. It might make it less, or more "wet". Just an illusion of course, but better than nothing. |
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| Author: | AgainstAllAutority [ 14 Mar 2016, 21:33 ] |
| Post subject: | Re: GTA V |
@Xilandro, by wetness i mean non-rainy sky-reflection (maybe caused by bad road textures, i've removed them, gonna test now) on country roads. Flares and rays are annoying as **** And flares.. well im not a flare-fan any more |
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| Author: | Xilandro [ 14 Mar 2016, 21:56 ] |
| Post subject: | Re: GTA V |
AgainstAllAutority wrote: @Xilandro, by wetness i mean non-rainy sky-reflection (maybe caused by bad road textures, i've removed them, gonna test now) on country roads. Flares and rays are annoying as **** And flares.. well im not a flare-fan any more oh, yeah, sky&fog reflection on roads is <reflection_hdr_mult> and it's the only parameter to control sky&fog reflections on cars. When I made my weathers - there was no ENB to boost reflections only on cars ;D |
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| Author: | AgainstAllAutority [ 16 Mar 2016, 20:34 ] |
| Post subject: | Re: GTA V |
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| Author: | Ryuken [ 17 Mar 2016, 00:36 ] |
| Post subject: | Re: GTA V |
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| Author: | Xilandro [ 17 Mar 2016, 11:21 ] |
| Post subject: | Re: GTA V |
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| Author: | raggazam [ 17 Mar 2016, 15:59 ] |
| Post subject: | Re: GTA V |
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