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Fallout 4
Posted: 12 Nov 2015, 12:54
by Pfuscher
Welcome to the screenshot thread
Re: Fallout 4
Posted: 12 Nov 2015, 19:17
by Portal2x2
Re: Fallout 4
Posted: 12 Nov 2015, 19:24
by dpeasant
Re: Fallout 4
Posted: 13 Nov 2015, 01:30
by midhras
Well, you have to see it to really appreciate it I guess. I didn't expect all that much from the first fix you've released for Fallout 4, Boris, but when you see it in action, it's rather inconceivable how Bethesda thought that silly character lighting would be a good idea. Thanks!
Have you noticed by the way, how TAA makes some assets shimmer? Guns and the Pipboy get that effect, as well as characters at times.
I can't wait until we can use ENB shaders for depth of field, AO and the works. The game's lighting is pretty good compared to Fallout 3, but there's always room for improvement.
Re: Fallout 4
Posted: 13 Nov 2015, 01:47
by tapioks
@midhras
Lovely shot! Good to see you around these parts
Re: Fallout 4
Posted: 13 Nov 2015, 09:26
by thegloriousargonaut
Re: Fallout 4
Posted: 13 Nov 2015, 18:25
by electricsheep26354
Re: Fallout 4
Posted: 14 Nov 2015, 03:48
by tapioks
@electricsheep
Gorgeous! A lot of people are so down on the game's graphics, but I think it's already beautiful and your images capture this well. Creative direction, asset design and world design have a tremendous impact on the look of a game. Shaders can add realism and cool effects, but that matters very little if the underlying game is ugly or poorly designed, i.e. you can't put lipstick on a pig and call it pretty, right?
That being said, since the game is already beautiful as is, then Boris has a nice 'lump of clayy' to work with as a starting point ... though I understand the coding behind it all is an irrational and nonsensical mess, as per Boris.
EDIT: If I were to offer one critique of the images, there appears to be a BIT of over-sharpening applied, with some 'halos' appearing around dark objects where they intersect with the sky ... or maybe I am imagining things @.@
Hehe, in any case, they are awesome pics, my comments are only in the interest of further improvement (unless I am totally off base here).
Re: Fallout 4
Posted: 14 Nov 2015, 10:04
by tigreton
Re: Fallout 4
Posted: 14 Nov 2015, 11:47
by OhKay