Starting the thread. For now I added second layer of bloom(using vanilla one + enbbloom over it for more "air" or "atmosphere", you know). Vanilla bloom is low-radius, good for small light sources, while large-radius enbbloom works good with open places and sun.
Toned down ambient lighting to make up for the lack of shadows. Some areas may be dark, though, but i like it. Inserted cross-process into enbeffect to control light\dark areas and colours more precisely.
Oh, and this is original, vanilla weathers, no mods. They dont work quite correctly with enb, due to random ambient lighting settings.
Fallout: New Vegas
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Re: Fallout: New Vegas
Me messing up with lenz:
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Re: Fallout: New Vegas
Here's what I've done with 0.116 so far:
BEFORE:
AFTER:
BEFORE:
AFTER:
BEFORE:
AFTER:
BEFORE:
AFTER:
BEFORE:
AFTER:
BEFORE:
AFTER:
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Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
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Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
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Re: Fallout: New Vegas
Here a bunch of shots taken with .115 using 8x MSAA (lol) and some texture mods enabled. This lighting isn't very realistic, since I decided to exaggerate the color palette.
http://www.flickr.com/photos/83889674@N ... 926518440/
http://www.flickr.com/photos/83889674@N ... 926518440/
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Re: Fallout: New Vegas
I saw that sun light in game is yellow, so to get image of warm orange sand, better to sincrease sun light curve (this make more reddish color) and increase intensity of light or decrease ambient light accordingly and increase sensitivity of eye adaptation to make image brighter. First i thought about making color filters as external parameters, but this trick work ok, plus game weather could be edited by mods. Unfortunately, at this moment i can't detect sun light only to make separated controls for sun and other lights. Moon also linked with properties of sun. Btw, i changed fade of sun texture, so custom textures of it may look faded by circle.
trillville
Very nice screenshots. Post them to nexus please to attract users.
trillville
Very nice screenshots. Post them to nexus please to attract users.
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Re: Fallout: New Vegas
@ENBSeries
Okay. I posted a few screens on Fallout 3 nexus, since I haven't made preset for New Vegas yet. Probably not many people will see it.
Okay. I posted a few screens on Fallout 3 nexus, since I haven't made preset for New Vegas yet. Probably not many people will see it.
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Re: Fallout: New Vegas
@Boris
Like that?
Also, Bug
Thats after increasing LightingIntensity.
Like that?
Also, Bug
Thats after increasing LightingIntensity.
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Re: Fallout: New Vegas
Yes, right. I saw this artifact with shadow, but forgot to find what is the problem, will fix it later.
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Re: Fallout: New Vegas
Hm, all pictures look way too clear, in my opinion.
The original, that red, dusty, post-apocalyptic is needed for atmosphere in my opinion.
The original, that red, dusty, post-apocalyptic is needed for atmosphere in my opinion.