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 Post subject: Re: Fallout: New Vegas
PostPosted: 15 Jan 2013, 16:40 
hi, i'm still a newbie with enb (hope you can bear with me), and everything is so much easier after the newest version of enb fallout new vegas V0.140 with GUI,Thank you very much^^
here's my setting, using real photo of mojave desert for color reference (still not that realistic though)
based on blackout enb with fellout mod, turned off depth of field since it decrease the fps a lot for my low end PC

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but i still have a problem though when i'm underwater, it looks like this

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anybody knows what happened??? is it normal? i already turned off antialiasing and water displacement


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Tomoko
 Post subject: Re: Fallout: New Vegas
PostPosted: 15 Jan 2013, 19:02 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
I need savegame for such location, because don't know where to find bugs, don't see any myself.

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 Post subject: Re: Fallout: New Vegas
PostPosted: 15 Jan 2013, 23:39 
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*blah-blah-blah maniac*
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Joined: 25 Feb 2012, 01:30
Posts: 596
Location: Somewhere between the Wastelands and Notepad++
Hmmm, that water thing looks weird. Seems only SSAO is rendered. I've yet to encounter significant bodies of water myself, so I can't verify.
All in all I'm liking what I'm seeing in .141, but I'm kinda sad that I can't seem to use the sun's corona to get crazy colouring of the skies like I was used to. Seems totally non-responsive. That may be just on my end, or it may be a new feature (I have to read up on all the threads, sorry).

I'm working quite slowly on my ENB's for Fallout and NV (still waiting on a better card so I don't have to tweak at sub-10 FPS. I'm trying to do an ENB that looks cool without any weather mods, and then I'll work on launching some of them to see if those need specific tweaking. I'm not at home using NV's weather mods, so you'll have to bear with me.

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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit

Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


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 Post subject: Re: Fallout: New Vegas
PostPosted: 16 Jan 2013, 01:36 
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Joined: 15 Jan 2013, 02:33
Posts: 6
I'm finding myself less annoyed by dark interiors, so in celebration, more screens!

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 Post subject: Re: Fallout: New Vegas
PostPosted: 16 Jan 2013, 10:20 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Sun corona disabled, because it's not work in all versions which have ssao/dof, probably because of vendor hack i used. Will do different code for that sprite when will have much time.

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I am INFP, not the brutal, godamnit.


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 Post subject: Re: Fallout: New Vegas
PostPosted: 16 Jan 2013, 14:21 
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*blah-blah-blah maniac*
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Joined: 25 Feb 2012, 01:30
Posts: 596
Location: Somewhere between the Wastelands and Notepad++
Ah, thanks for that snippet of info Boris. Saves me some time of searching for what I did wrong.

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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit

Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


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 Post subject: Re: Fallout: New Vegas
PostPosted: 16 Jan 2013, 15:19 
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Joined: 15 Jan 2013, 02:33
Posts: 6
Is there any restriction on image size here? I recently discovered downsampling, so I got some high res (2160x1350) screenshots I'd like to post. :P


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 Post subject: Re: Fallout: New Vegas
PostPosted: 16 Jan 2013, 15:42 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Use services which resize images for thumbnails, imagebam.com f.e. Big images adding problems for some users, as they complained

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i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
I am INFP, not the brutal, godamnit.


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 Post subject: Re: Fallout: New Vegas
PostPosted: 16 Jan 2013, 18:13 
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*master*

Joined: 27 Jan 2012, 21:46
Posts: 206
Kukuk wrote:
Is there any restriction on image size here? I recently discovered downsampling, so I got some high res (2160x1350) screenshots I'd like to post. :P

The point of downsampling is to run the game at a higher resolution and downsample to your monitors native. The only way to show the same image quality is to resample your screenshots down to 1080p as well, assuming you play on a 1080p monitor.

But I find 1080p screenshots are annoying on forums because you can't see the whole thing given that it's sitting in a browser window. You can follow the shining example set by Midhras and post smaller images that link to the full sized version :)


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 Post subject: Re: Fallout: New Vegas
PostPosted: 16 Jan 2013, 23:59 
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Joined: 15 Jan 2013, 02:33
Posts: 6
Oh I know how it works, but I still think it's really neat to see how they look in super high resolution. I run in 1440x900, and recently been feeling it's a little low resolution for my taste, so figuring out downsampling has been a godsend.

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And this one turned out really good, but I forgot to remove the HUD before taking the screenshot. :cry:
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