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 Post subject: Re: Fallout: New Vegas
PostPosted: 08 Oct 2013, 21:45 
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Joined: 25 Apr 2013, 23:45
Posts: 79
@mutaniac

It looks fucking phenomenal for an enhanced shaders spin off. Are you using your own custom weathers?


Also, would you mind posting your pallet.bmp, I would lo0ve to tweak around with it.


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Tomoko
 Post subject: Re: Fallout: New Vegas
PostPosted: 09 Oct 2013, 08:18 
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Joined: 08 Oct 2013, 05:14
Posts: 5
@Nawtilis2
Yes, like i said, the trick is in weather. I don't like how looks default weather and available lighting mods with enb, so i decided to do something in GECK. Besides, i don't have a skills to create my own enb.
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 Post subject: Re: Fallout: New Vegas
PostPosted: 17 Oct 2013, 07:08 
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Joined: 08 Oct 2013, 05:14
Posts: 5
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 Post subject: Re: Fallout: New Vegas
PostPosted: 17 Oct 2013, 19:59 
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Joined: 17 Oct 2013, 19:55
Posts: 10
@mutaniac

So you created those weathers? Did you add in those custom clouds too? If so, could you explain how you did so? I've been working on a weather mod of my own for some time but I've been stuck on adding in custom clouds.


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 Post subject: Re: Fallout: New Vegas
PostPosted: 17 Oct 2013, 21:00 
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*master*
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Joined: 04 Jan 2012, 18:05
Posts: 154
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 Post subject: Re: Fallout: New Vegas
PostPosted: 18 Oct 2013, 13:08 
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Joined: 08 Oct 2013, 05:14
Posts: 5
@ARK
Yes, i'm using different clouds, but i'm not created them. I can't make proper alpha chanels. The textures from pr mk2, urwl, nevada skies and cot. Here you can add clouds http://imageshack.us/photo/my-images/96/oxa6.jpg/, layer 1 and 2 for horizon, layer 0 and 3 for upper sky. I'm not a good person for explaining geck features, on beth forums should be a lot of people, who knows geck much better then me. Try to ask help there, if you have any questions.


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 Post subject: Re: Fallout: New Vegas
PostPosted: 22 Oct 2013, 14:13 
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*sensei*

Joined: 02 Feb 2013, 22:02
Posts: 328
Location: Austria
It's been some time since I played Fallout, but as I'm getting a bit bored of Skyrim I thought I might return - for the first time ever with ENB.

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I'm trying to keep it playable though. My Skyrim setup is far too demanding to keep it even in the 10s of fps.

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 Post subject: Re: Fallout: New Vegas
PostPosted: 22 Oct 2013, 14:57 
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*sensei*

Joined: 02 Feb 2013, 22:02
Posts: 328
Location: Austria
A few more can't hurt:

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 Post subject: Re: Fallout: New Vegas
PostPosted: 25 Oct 2013, 08:31 
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Joined: 25 Apr 2013, 23:45
Posts: 79
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Last edited by Nawtilis2 on 26 Oct 2013, 21:29, edited 1 time in total.

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 Post subject: Re: Fallout: New Vegas
PostPosted: 25 Oct 2013, 14:26 
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Joined: 26 Aug 2013, 08:45
Posts: 80
e-enb 0.2xx

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