| ENBSeries http://enbdev.com/enbseries/forum/ |
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| Fallout: New Vegas http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=918 |
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| Author: | Oyama [ 19 Jan 2013, 19:09 ] |
| Post subject: | Re: Fallout: New Vegas |
midh One thing's sure : I won't set up a build for FNV or FO, I'll gladly abuse yours |
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| Author: | midhras [ 19 Jan 2013, 19:10 ] |
| Post subject: | Re: Fallout: New Vegas |
No but you have to! You have to make your enbeffect.fx fit the new binaries. Plus I think your bloom will knock Fallout out of the park. The Mojave needs it, because frankly, I think it looks like shit in vanilla. |
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| Author: | Oyama [ 19 Jan 2013, 19:13 ] |
| Post subject: | Re: Fallout: New Vegas |
..... " MY " bloom ??? You mean the one I built upon yours, just changing things here and there ? Yeah, to adapt that effect.fx.... achhhh, you want me working on this pretty quick, right ? |
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| Author: | ENBSeries [ 19 Jan 2013, 21:39 ] |
| Post subject: | Re: Fallout: New Vegas |
I don't know how to render shadows and when apply them, game use alpha transparensity objects at same time when non transparent rendered (prehistoric preshaders hardware method for rendering lighting separately and then blend colors on it). They will look buggy and flickering in such conditions, particle effects now not filtered for ssao and this is ugly too, but shadows even worse, because they are much more intense (skyrim water problem is flowers compared to this one). |
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| Author: | midhras [ 19 Jan 2013, 23:57 ] |
| Post subject: | Re: Fallout: New Vegas |
Quite the pity. I know nothing of the way games render images, so I'm glad you're here to tell me not to get my hopes up. It was a cool dream though. The long shadows that crept over the derelict ruins of the D.C. Ruins. The faces of supermutants half hid by skylighting. What you've done for these games is more than one could've hoped for, but ah! a man can dream. |
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| Author: | ENBSeries [ 20 Jan 2013, 23:37 ] |
| Post subject: | Re: Fallout: New Vegas |
I haven't installed Fallout 3 yet, but deleted New Vegas (unless i'll find ideas how to make something really important, don't want to make fixes per each shader crc, it's crazy work). Sun sprite will be returned when i'll fix it, not earlier. Programming of the fix isn't hard, but i'm that kind of lazy persons, who don't do if not interested, so waiting for inspiration and when find the way to make shadows without transparensity issues. |
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