Unreal Engine 4: Official Elemental Demo Showcase 1080P HD
http://www.youtube.com/watch?v=8Soie8Y3VV4&hd=1
Unreal Engine 4 - Development Walkthrough
http://www.youtube.com/watch?v=MOvfn1p92_8&hd=1
UNREAL ENGINE 4
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- *blah-blah-blah maniac*
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Re: UNREAL ENGINE 4
i guess after watching Square Enix Physical Lightning based Tech Demo many will just say nice and even WOW wouldn't be really much better as it shares that with CryEngine
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Re: UNREAL ENGINE 4
Will we be able to run next-gen engine games on mainstream PC's?CruNcher wrote:i guess after watching Square Enix Physical Lightning based Tech Demo many will just say nice and even WOW wouldn't be really much better as it shares that with CryEngine
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Re: UNREAL ENGINE 4
If You have tri-SLI geforce 680 then probably yesvejn wrote:Will we be able to run next-gen engine games on mainstream PC's?CruNcher wrote:i guess after watching Square Enix Physical Lightning based Tech Demo many will just say nice and even WOW wouldn't be really much better as it shares that with CryEngine
Unreal Engine 4 is awesome but for me Luminous Engine>Unreal Engine 4
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Re: UNREAL ENGINE 4
Though i wouldn't underestimate Crytek, Dice or Epic there is still time, and just that they didn't showed something similar doesn't mean they won't working on something similar in their R&D sections, im quiet sure they do Square Enix was just faster showing it to the Public, though they where really fast they already announced it August last year this was now the official Presentation of it, most probably they heave a head start being able to present some working Tech Demo this fast means they must have worked on it for quiet some time now most probably the time when Crytek showed of the first time CryEngine 3 they where already working fulltime on Luminous and just kept very quiet about it (clever)
And now they come teasing in August about it and then Boom rocking E3 with it it was perfectly executed, though Luminous seems to be still a Rasterization Engine with a different Lightning model it's not Raytracing complete (using Hell a lot of Compute Shader) if i understood it right, so i see not why others shouldn't be able to do the same move with their Engines
And now they come teasing in August about it and then Boom rocking E3 with it it was perfectly executed, though Luminous seems to be still a Rasterization Engine with a different Lightning model it's not Raytracing complete (using Hell a lot of Compute Shader) if i understood it right, so i see not why others shouldn't be able to do the same move with their Engines
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Re: UNREAL ENGINE 4
Luminous engine looks better, because artists did much better work and because it's oriented to realistic look (more correct hdr values) and other engines implement crazy amount of fx and features with stupid colors and lighting presets. Crysis 2 and 3 moving far from realistic image, Epic never did realistic, look at Gears of War as example, it's a pain for developers to change UT3 plastic look. Arrrr, you know this already after using enbseries.
About performance, i don't think it's very slow (but cpu...), can say again and again, modern videocards are much more powerful than users imagine, but they do most time useless job (dx11 engine without dx9/10 with smart asses can be miracles).
About performance, i don't think it's very slow (but cpu...), can say again and again, modern videocards are much more powerful than users imagine, but they do most time useless job (dx11 engine without dx9/10 with smart asses can be miracles).
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Re: UNREAL ENGINE 4
I totally agree, thought it's interesting if it's true what You are saying about graphics cards power. So in Your opinion, what graphic card could run this demo? Is it possible to run such demo on one graphic card? And why You mention the CPU? Most of the work on DX11 (from what I know) is done on GPU thanks to the compute shader (particles for example).ENBSeries wrote:Luminous engine looks better, because artists did much better work and because it's oriented to realistic look (more correct hdr values) and other engines implement crazy amount of fx and features with stupid colors and lighting presets. Crysis 2 and 3 moving far from realistic image, Epic never did realistic, look at Gears of War as example, it's a pain for developers to change UT3 plastic look. Arrrr, you know this already after using enbseries.
About performance, i don't think it's very slow (but cpu...), can say again and again, modern videocards are much more powerful than users imagine, but they do most time useless job (dx11 engine without dx9/10 with smart asses can be miracles).
I just would like to know Your thoughts on this case
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OS: Windows 10
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Re: UNREAL ENGINE 4
Motion blur is very complex and it cost much in that demo, it's memory bandwidth bottleneck. Indirect lighting computations implemented are not known to me (if it's public info at all), so can't say about performance, but don't think slower than mine ssao+ssil. CPU i mentioned because all data must be updated per frame anyway, you can't simulate skin or fabric animation completely on hardware, data must be sent from CPU and updated on CPU. Even texture streaming is CPU job and it is hard job actually, procedural texturing take much time to develop and multiple layers of smaller textures are bad to performance, so hard to say what path choosen, guess bigger textures.
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Re: UNREAL ENGINE 4
How about the indirect light in UE4?
http://www.youtube.com/watch?v=fAsg_xNzhcQ
http://research.nvidia.com/publication/ ... ne-tracing
http://www.youtube.com/watch?v=fAsg_xNzhcQ
http://research.nvidia.com/publication/ ... ne-tracing
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Re: UNREAL ENGINE 4
Cryengine3 specs. There is gallery on the end of page.
http://www.vgleaks.com/e3-2012-cryengin ... -leak-out/
Cryengine3 is rival of Luminous and UE4.
http://www.vgleaks.com/e3-2012-cryengin ... -leak-out/
Cryengine3 is rival of Luminous and UE4.
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