TES Skyrim 0.123
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- *master*
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Re: TES Skyrim 0.123
The biggest issue I have with reflections is that for every place it helps, it makes something else look horrible. Try going to any place with rock or stone. Fort Greymoor is one such example. The reflections off the walls there look terrible. I'd rather see Boris focusing on things like fixing these lighting issues, assuming fixes are possible. I don't have any AO turned on in my ENB config since I don't like how that affects water. This is just via the lighting. May be a vanilla game engine bug. I don't know. But I've seen this issue in every version of enb that I've tried.
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Re: TES Skyrim 0.123
@narphous
I would imagine the disappearing lights is down to the four dynamic shadow casting light sources limitation within the game engine and not caused by ENB itself. It could be another issue, but I have not experienced it having used most enb releases for TESV.
I would imagine the disappearing lights is down to the four dynamic shadow casting light sources limitation within the game engine and not caused by ENB itself. It could be another issue, but I have not experienced it having used most enb releases for TESV.
I was also using the Enhanced Light and FX mod in the screenshots I posted.CosmicBlue wrote:
btw: has someone tried Enhanced Light and FX yet? The pics looks promising, but will it fit with ENB?
The effect there is quite astonishing. Really does make it feel much more alive, so to speak.mindflux wrote:
This comparison gives a good idea of the visual impact that's possible:
Without reflections...
...and with reflections!
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.123
narphous
Agree with the good Proto here, looks more like an issue with More Dynamic Shadows or such, at least I haven't seen anything like that with plain ENB. By the way, test how water looks with the latest ENB binary, you might be surprised.
Proto
Yes, it's pretty astonishing what a difference reflections can make. Of course I used a bit over the top values and the lighting needs to be reworked somewhat to achieve a good balance, but the possibilities are damn exciting. Also, like Boris said the reflections are still more or less just a rough sketch for testing, can't wait see what he comes up given more time.
Agree with the good Proto here, looks more like an issue with More Dynamic Shadows or such, at least I haven't seen anything like that with plain ENB. By the way, test how water looks with the latest ENB binary, you might be surprised.
Proto
Yes, it's pretty astonishing what a difference reflections can make. Of course I used a bit over the top values and the lighting needs to be reworked somewhat to achieve a good balance, but the possibilities are damn exciting. Also, like Boris said the reflections are still more or less just a rough sketch for testing, can't wait see what he comes up given more time.
Re: TES Skyrim 0.123
New to the forum, but a long time ENB user/addict.
I'm having an issue with interior SSAO/SSIL; namely it doesn't work at all.
Day and Night works just fine though, even very fine with this release.
I've tried different AOMixingType and AOIntensity settings to no effect.
I've yet to change AOType, since I haven't been able to find any documentation on what it does and which values to try.
Thinking it was a driver problem I went back from Catalyst 12.11 Beta 8 to Catalyst 12.11 Beta 3.
This made no difference, so I re-installed the newer set.
Thinking there was a compatibility issue with the deferred rendering I switched back to 0.119.
This too made no difference, so I went back to 0.123.
Not knowing how SSAO/SSIL is being calculated in ENB I ramped up the different Lighting Intensities.
Of course, this too made no difference.
I'm kinda out of ideas now.
Am I just too stupid not to realize that there shouldn't be any interior SSAO? Although I'm pretty sure it used to work.
Or am I overlooking something?
I'm having an issue with interior SSAO/SSIL; namely it doesn't work at all.
Day and Night works just fine though, even very fine with this release.
I've tried different AOMixingType and AOIntensity settings to no effect.
I've yet to change AOType, since I haven't been able to find any documentation on what it does and which values to try.
Thinking it was a driver problem I went back from Catalyst 12.11 Beta 8 to Catalyst 12.11 Beta 3.
This made no difference, so I re-installed the newer set.
Thinking there was a compatibility issue with the deferred rendering I switched back to 0.119.
This too made no difference, so I went back to 0.123.
Not knowing how SSAO/SSIL is being calculated in ENB I ramped up the different Lighting Intensities.
Of course, this too made no difference.
I'm kinda out of ideas now.
Am I just too stupid not to realize that there shouldn't be any interior SSAO? Although I'm pretty sure it used to work.
Or am I overlooking something?
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Re: TES Skyrim 0.123
shadows looks misplaced near the "fountain" where the peaple gatheredguibap wrote:
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Re: TES Skyrim 0.123
Been experimenting with LenzFX and it really is gorgeous coming from the sun turned up high. But even at low values things like trees and rocks cause lots of artifacts.
I have a question: Is it possible to program the LenzFX to react to the sun only? Or have higher intensity for the sun?
I have a question: Is it possible to program the LenzFX to react to the sun only? Or have higher intensity for the sun?
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- *master*
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Re: TES Skyrim 0.123
I'm going to go with "I don't use that" because I have no idea what more dynamic shadows is. I assume it's a lighting mod, but since I've never even heard of it, I think we can safely assume that it's not the issue.mindflux wrote:narphous
Agree with the good Proto here, looks more like an issue with More Dynamic Shadows or such, at least I haven't seen anything like that with plain ENB. By the way, test how water looks with the latest ENB binary, you might be surprised.
Proto
Yes, it's pretty astonishing what a difference reflections can make. Of course I used a bit over the top values and the lighting needs to be reworked somewhat to achieve a good balance, but the possibilities are damn exciting. Also, like Boris said the reflections are still more or less just a rough sketch for testing, can't wait see what he comes up given more time.
I personally don't find the reflections that beneficial, or even noticable. I turn the on, I turn them off, and I don't really notice much one way or the other unless I'm actually looking for it. And when I do see it, my general reaction is "ewwww". I understand it's the latest shiny bit from Boris, but it's hardly the be all and end all when there are bigger bugs and enhancements to squash that would benefit more people.
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Re: TES Skyrim 0.123
They look nice in the right places, and bloody awful in the wrong ones is the best I can describe it. It really depends on the texture/specular.narphous wrote:
I personally don't find the reflections that beneficial, or even noticable. I turn the on, I turn them off, and I don't really notice much one way or the other unless I'm actually looking for it. And when I do see it, my general reaction is "ewwww". I understand it's the latest shiny bit from Boris, but it's hardly the be all and end all when there are bigger bugs and enhancements to squash that would benefit more people.
But it's not something I keep on, I only turn it on in certain areas, with the only intention of taking a SS of the reflection.
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Re: TES Skyrim 0.123
Could anyone explain what these new AO settings are?
Code: Select all
AOMixingType=2
AOIntensity=1.0
AOType=0