Just wondering if it might be possible to re-introduce the see-through water as a toggle, as I kind of got used to it in 0.119.
http://www.iparadigm.org/images/pnenb/122/124-27l.jpg
TES Skyrim 0.126
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- *sensei*
- Posts: 286
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- *sensei*
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Re: TES Skyrim 0.125
I want to understand something about Anisotropic Filtering. Which method is best and technical reasons
1) Default game AF
2) Driver forced AF
3) ENB forced AF
Long time ago people said hardware forced AF is better than default. Now a lot of patch was done and lot of driver updates happened. Did anything change about AF? Because today i tried default game AF and gained some FPS. Was trying to know reason behind this.
1) Default game AF
2) Driver forced AF
3) ENB forced AF
Long time ago people said hardware forced AF is better than default. Now a lot of patch was done and lot of driver updates happened. Did anything change about AF? Because today i tried default game AF and gained some FPS. Was trying to know reason behind this.
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CPU :: Core i7 2600k @3.40GHz
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Ram :: 8GB
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- *sensei*
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Re: TES Skyrim 0.125
I think that both the driver and the game SSAO need to be turned off now...but some SSAO (Transparency) can only be controlled in the driver, no?
From the read-me:
Where is a good place to learn more about these functions and definitions of the terms?
From the read-me:
I don't really understand what 'deffered' is. Maybe this? http://api.jquery.com/category/deferred-object/ENBSeries v0.125 for TES Skyrim (graphic mod).
This version differ from 12.12.12 by GUI implemented. To activate it press together
SHIFT and ENTER keys. Some variables can't be changed in GUI, better not to touch
quality parameters at this moment, they are not dynamic.
This version doesn't support hardware antialiasing, use fxaa or smaa instead. It's
use deffered render which allow to increase quality of ssao and implement reflection.
Last non deffered version was 0.119
Where is a good place to learn more about these functions and definitions of the terms?
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- *sensei*
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Re: TES Skyrim 0.125
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Re: TES Skyrim 0.125
Phinix
Don't post such dark images, i don't see anything on crt display and can only guess you talking about ssao mixing code.
DigitalPrinceX
Sorry, i can't describe again, posted many times information. Just use AF from enbseries.ini, it's same as driver setting by quality, but fast as in game one.
Don't post such dark images, i don't see anything on crt display and can only guess you talking about ssao mixing code.
DigitalPrinceX
Sorry, i can't describe again, posted many times information. Just use AF from enbseries.ini, it's same as driver setting by quality, but fast as in game one.
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Re: TES Skyrim 0.125
Ok, using 125 w/default enbseries.ini, with all driver settings at default (no AF, no AO). Also have AF and AO disabled in Skyrim.
Screen just turns black in game...
nVidia driver 310.70-desktop-win8-win7-winvista-64bit-international
EDIT:seems to be working now...but I have purple/green water. Not from ENB, I don't know what is going on
EDIT 2: reset all settings back to what I had with 119, water is normal.
Drop new d3d9.dll from 125 in, and I get this:
http://farm9.staticflickr.com/8213/8306 ... 11ac_h.jpg
Screen just turns black in game...
nVidia driver 310.70-desktop-win8-win7-winvista-64bit-international
EDIT:seems to be working now...but I have purple/green water. Not from ENB, I don't know what is going on
EDIT 2: reset all settings back to what I had with 119, water is normal.
Drop new d3d9.dll from 125 in, and I get this:
http://farm9.staticflickr.com/8213/8306 ... 11ac_h.jpg
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.125
Read the beginning of news page.
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Re: TES Skyrim 0.125
Really like the GUI editor, Boris.
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Re: TES Skyrim 0.125
Sorry if the last picture was too dark. I was just trying to show how water was transparent (see-through) in version 0.119, but it is no big deal.
I do have a problem though with the latest 0.125 and SSAO. Specifically, I cannot tell that it is there anymore.
Here is a picture from version 0.119:
http://www.iparadigm.org/images/test/0119.jpg
Here is the same place in v0.125:
http://www.iparadigm.org/images/test/0125.jpg
Here is vanilla Skyrim with no ENB:
http://www.iparadigm.org/images/test/noENB.jpg
All the same settings:
[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=false
SamplingQuality=1
SamplingRange=0.16
FadeFogRangeDay=26.0
FadeFogRangeNight=27.0
FadeFogRangeInterior=26.0
SizeScale=0.4
SourceTexturesScale=0.4
FilterQuality=1
AOAmount=0.6
ILAmount=1.95
For the 0.125 version I tried the default settings for the new AO options as well as these:
AOIntensity=1.0
AOMixingType=0
AOType=1
I also tried setting AOAmount=1.6. As you can see, the edges of buildings and walls still don't appear to be getting any AO in the latest version, beyond normal Skyrim shadows.
I do have a problem though with the latest 0.125 and SSAO. Specifically, I cannot tell that it is there anymore.
Here is a picture from version 0.119:
http://www.iparadigm.org/images/test/0119.jpg
Here is the same place in v0.125:
http://www.iparadigm.org/images/test/0125.jpg
Here is vanilla Skyrim with no ENB:
http://www.iparadigm.org/images/test/noENB.jpg
All the same settings:
[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=false
SamplingQuality=1
SamplingRange=0.16
FadeFogRangeDay=26.0
FadeFogRangeNight=27.0
FadeFogRangeInterior=26.0
SizeScale=0.4
SourceTexturesScale=0.4
FilterQuality=1
AOAmount=0.6
ILAmount=1.95
For the 0.125 version I tried the default settings for the new AO options as well as these:
AOIntensity=1.0
AOMixingType=0
AOType=1
I also tried setting AOAmount=1.6. As you can see, the edges of buildings and walls still don't appear to be getting any AO in the latest version, beyond normal Skyrim shadows.
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Re: TES Skyrim 0.125
Change AOMixingType value, the code was changed a lot.
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