TES Skyrim 0.146
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.146
Not sure anymore, but if I remember right the game has some issues which is why it's not possible for performance reasons.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.146
jabberwockxeno
DaemonWhite
What do you mean? Press shift f12 to see non modified shaders. For other case backspace key (by default).
No, this is done already.Would it be possible to incorporate day night/ interior exterior enbeffect.fx separation
It's not my fix and it will not be included in the mod, because size of mod is lower than fix by mindflux.and the particle fix into the next version?
No. If you have transparent water in the night, then your presets are wrong, night is black and whatever you do, water must be black, ssao is black, no ssil.Fixing the bright water at night would be nice, too
No, some changes can't be "reloaded" and also performance will degrade after each reload.Lastly, could you make a way to "reload" the game engine so one can view changes that require a restart without exiting and reloading the save?
DaemonWhite
What do you mean? Press shift f12 to see non modified shaders. For other case backspace key (by default).
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- *master*
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Re: TES Skyrim 0.146
I think he asked for an enbeffect.fx in which the DNI-Separation is allready included.jabberwockxenoNo, this is done already.Would it be possible to incorporate day night/ interior exterior enbeffect.fx separation
e.g.
float EBrightnessV2Day=2.5;
float EBrightnessV2Night=2.5;
float EBrightnessV2Interior=2.5;
...
color.xyz*=lerp(lerp(EBrightnessV2Night, EBrightnessV2Day, ENightDayFactor), EBrightnessV2Interior, EInteriorFactor);
and so on ...
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AMD Ryzen 3700X - 32GB Ram 3200Mhz - Asus Geforce RTX3080 - Win 10 64Bit
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Re: TES Skyrim 0.146
Uh. I don't have such file, because not bother with presets as not playing game.
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Re: TES Skyrim 0.146
I was just wondering if it was possible to load the game's shaders, not ENB, Just like it was suggested before by jabberwockxeno.ENBSeries wrote: DaemonWhite
What do you mean? Press shift f12 to see non modified shaders. For other case backspace key (by default).
Lastly, could you make a way to "reload" the game engine so one can view changes that require a restart without exiting and reloading the save?
It's okay then. It's a small annoyance to see those changes, but nothing more.No, some changes can't be "reloaded" and also performance will degrade after each reload.
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Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition