Fallout New Vegas 0.150
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new topics are not allowed in this subsection, only replies.
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Offline
- Posts: 34
- Joined: 20 Jan 2013, 21:23
Re: Fallout New Vegas 0.150
Hey Wanny, Could you make an ESP resource that cuts skin brightness to ~66%. GECK doesn't run for me (CTD) on W7 64.
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- *master*
- Posts: 186
- Joined: 30 Dec 2012, 21:36
Re: Fallout New Vegas 0.150
Try removing all ENB or SweetFX DLLs in your main folder. It took a damn while to figure out why G.E.C.K was crashing all the time. They are the culprit.
It should work otherwise. I'm even running it on Win8.
Make sure you install G.E.C.K in your FO3 installation folder (steam or not).
It should work otherwise. I'm even running it on Win8.
Make sure you install G.E.C.K in your FO3 installation folder (steam or not).
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Offline
- Posts: 34
- Joined: 20 Jan 2013, 21:23
Re: Fallout New Vegas 0.150
I'm working on Fallout NV, and yeah I learned the lesson to remove ENB DLLs with the Skyrim CK.
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- *sensei*
- Posts: 445
- Joined: 29 Jan 2013, 01:17
Re: Fallout New Vegas 0.150
I just noticed something, the detailed shadows don't appear indoors. Ah, well. They still look amazing.
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- Posts: 20
- Joined: 16 Feb 2012, 22:18
Re: Fallout New Vegas 0.150
Yeah, I think it needs a source (the sun) to be calculated from or something like that But I have it disabled, as it's the main framerate hog on 0.150 while ambient occlusion and all the other jazz seems like it drops my framerate by 2 at most.
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- Posts: 63
- Joined: 21 Aug 2012, 15:31
Re: Fallout New Vegas 0.150
@ENBseries
Please keep in mind that most of us who use ENBseries also use Texture packs that greatly increase the quality of the geometry/normal maps of objects/scenery in-game.
Please keep in mind that most of us who use ENBseries also use Texture packs that greatly increase the quality of the geometry/normal maps of objects/scenery in-game.
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- *sensei*
- Posts: 445
- Joined: 29 Jan 2013, 01:17
Re: Fallout New Vegas 0.150
@Eat-Thy-Figs:
I try and use high-res texture packs on anything I can. Now I just need something to make characters more realistic without them being the overly-"pretty" Barbie mods for women.
I try and use high-res texture packs on anything I can. Now I just need something to make characters more realistic without them being the overly-"pretty" Barbie mods for women.
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- Posts: 20
- Joined: 16 Feb 2012, 22:18
Re: Fallout New Vegas 0.150
Try the Mission Mojave Ultimate Edition mod, along with bugfixes it alters every NPC to look more like regular people instead of semi-mutants.Rubber-De-Flubber wrote:@Eat-Thy-Figs:
I try and use high-res texture packs on anything I can. Now I just need something to make characters more realistic without them being the overly-"pretty" Barbie mods for women.
http://newvegas.nexusmods.com/mods/45104
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- *sensei*
- Posts: 445
- Joined: 29 Jan 2013, 01:17
Re: Fallout New Vegas 0.150
Thanks! I'll try it out!
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- Posts: 27
- Joined: 27 Aug 2012, 10:56
Re: Fallout New Vegas 0.150
I have an crazy idea for a feature. Don't know if it's possible in ENB but here goes.
A flashlight, a directional beam of light. In the style of Metro 2033
This would be completly independent from the game engine, would work in 1st person only and would be activated by a keyboard hotkey. Of course this would be a invisible, hands-free flashlight It would really add to the spookiness effect when using mods that darken the interiors.
The pip boy light is just bad, it lits up entire rooms. No immersion. There is a flashlight mod, but it limited by the game engine.
A flashlight, a directional beam of light. In the style of Metro 2033
This would be completly independent from the game engine, would work in 1st person only and would be activated by a keyboard hotkey. Of course this would be a invisible, hands-free flashlight It would really add to the spookiness effect when using mods that darken the interiors.
The pip boy light is just bad, it lits up entire rooms. No immersion. There is a flashlight mod, but it limited by the game engine.