TES Skyrim 0.166
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.166
Boris, I do not know what mathematics is in the background, but if it is possible and whether it makes sense to not limit desaturation variables to the values of 0-1
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Re: TES Skyrim 0.166
Desaturation is not saturation, that's why the answer is no, because you will get inversed colors. In case of saturation, guess possible, depends on math, never thought about that.
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Re: TES Skyrim 0.166
Hi Boris, hope you can help with this.
I am having an issue with day/night transitions. Basically when the transition from day to night begins everything gets very dark very quickly. I have been monitoring the day/night transition via Statistics in the GUI and have noticed that a drop in 'Night-day factor (output)' from 1.0 to 0.95 yields an in-game brightness drop of almost 50% (surely a drop of .05 should only yield a 5% drop in brightness?). Also anything around .70 (night-day factor) makes everything extremely dark, its darker than my night time settings - this is also the case for interiors as well, making some dungeons and caves almost completely black. The only thing i can assume from this is that the transition is non-linear because once past 0.5, brightness gradually starts to increase again to my night time settings. A similar thing happens when in-game weather changes to rain - things get very dark.
I have tried various combinations of day and night values under NightDay including lowering the curve, but while some values help, they dont fix the issue.
Is there something i am doing wrong or is this a known issue...? :?
Thanks in advance
I am having an issue with day/night transitions. Basically when the transition from day to night begins everything gets very dark very quickly. I have been monitoring the day/night transition via Statistics in the GUI and have noticed that a drop in 'Night-day factor (output)' from 1.0 to 0.95 yields an in-game brightness drop of almost 50% (surely a drop of .05 should only yield a 5% drop in brightness?). Also anything around .70 (night-day factor) makes everything extremely dark, its darker than my night time settings - this is also the case for interiors as well, making some dungeons and caves almost completely black. The only thing i can assume from this is that the transition is non-linear because once past 0.5, brightness gradually starts to increase again to my night time settings. A similar thing happens when in-game weather changes to rain - things get very dark.
I have tried various combinations of day and night values under NightDay including lowering the curve, but while some values help, they dont fix the issue.
Is there something i am doing wrong or is this a known issue...? :?
Thanks in advance
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.166
Don't use weather mods and don't touch [nighday] parameters. If you want weather mods, then it may be unfixable or carefully tweak [nighday] category. Btw darker than night setting if they are darker than day - impossible.
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Re: TES Skyrim 0.166
Boris,
I'm having an issue with a mod recently released called Immersive Beds. With ENB enabled, just after the first part of the animation the character suddenly stands up on the bed as the sleep duration window appears. I think the sleep duration window should appear with a black screen, but with ENB enabled the screen does not go black at the right time.
I'm having an issue with a mod recently released called Immersive Beds. With ENB enabled, just after the first part of the animation the character suddenly stands up on the bed as the sleep duration window appears. I think the sleep duration window should appear with a black screen, but with ENB enabled the screen does not go black at the right time.
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- *sensei*
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Re: TES Skyrim 0.166
@ Proto
The fade timing is not handled by ENB (never has, never will), but rather your mod in question. Use the CK to edit how the fade to black works or ask the mod author.
The fade timing is not handled by ENB (never has, never will), but rather your mod in question. Use the CK to edit how the fade to black works or ask the mod author.
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Re: TES Skyrim 0.166
Already checked all that, fade to black from skyrim.esm did not show any modifications or unusual references in TES5Edit and, as stated in my last post, disabling ENB fixes the issue.
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- *sensei*
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Re: TES Skyrim 0.166
If fade control is being handled in Skyrim that way, then you need to alter it one way or another. Not ENB's fault and it's not a bug either, just how default fade works and ENB only make the fade lighter as a result of bad implementation in the engine.
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Re: TES Skyrim 0.166
@ZeroKing
I am having difficulty working out exactly what you are trying to say.
To clarify, ENB is affecting fade times and this is not working that well with a mod that specifically relies on fade time. I am trying to figure out if there is a setting in ENB that can be altered to get around this issue, whether the engine has issues or not doesn't seem relevant as the mod works perfectly fine with default settings.
I am having difficulty working out exactly what you are trying to say.
To clarify, ENB is affecting fade times and this is not working that well with a mod that specifically relies on fade time. I am trying to figure out if there is a setting in ENB that can be altered to get around this issue, whether the engine has issues or not doesn't seem relevant as the mod works perfectly fine with default settings.
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Re: TES Skyrim 0.166
@ proto
Default works fine (obviously), but ENB will bring out the worst in the engine (including any shady processes, bugs, and bad implements). Boris stated that already. There are no configurable settings in ENB right now that can be set for your specific purpose. Engine issues is completely relevant, that was the point why certain effects still look bad due to the engine being so faulty and broken.
JawZ or Boris might be able to help the best, given likely this is due to several things such as tweaking fade time or imagespace in the CK.
Default works fine (obviously), but ENB will bring out the worst in the engine (including any shady processes, bugs, and bad implements). Boris stated that already. There are no configurable settings in ENB right now that can be set for your specific purpose. Engine issues is completely relevant, that was the point why certain effects still look bad due to the engine being so faulty and broken.
JawZ or Boris might be able to help the best, given likely this is due to several things such as tweaking fade time or imagespace in the CK.