TES Skyrim 0.166

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Re: TES Skyrim 0.166

Thank you, ZeroKing.

Hopefully Boris can shed some more light on this issue.
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Re: TES Skyrim 0.166

If I understand correctly (from what I saw from the video) it is the black screen that appears when you have entered the "sleep state" which comes after you have decided to sleep for say 2 hours.

He has changed those settings if you encounter brightness/adaptation settings with just that mods specific use and not with say Wait menu's. And changing an ENB Preset from it's "vanilla" values will make it have a different look to objects not able to be controlled by any ENB settings.

He has made changes to certain special case imagespaces that is used during such sequences as the bed, dragon words and so on. Called Imagespace Modifiers and might be the cause of it based on the settings he has used.

But until I can see the effect with my own eyes I can just do my best at guessing.

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Re: TES Skyrim 0.166

APPLYGAMECOLORFILTER - activate this or set UseOriginalPostProcessing=true. If result will be correct, then unfixable without helper mods.
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Re: TES Skyrim 0.166

Edit:

Thanks for the input, Boris.

UseOriginalPostProcessing=true - this fixes it.


Also, here's a TES5Edit readout for fade settings with the mod enabled:

Image


References page

Image
Last edited by Proto on 10 May 2013, 11:48, edited 1 time in total.
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Re: TES Skyrim 0.166

ENBSeries wrote:Don't use weather mods and don't touch [nighday] parameters. If you want weather mods, then it may be unfixable or carefully tweak [nighday] category. Btw darker than night setting if they are darker than day - impossible.

Thanks for the reply Boris.

I am not using any weather mods, just vanilla weather.

I am not sure what you mean by " Btw darker than night setting if they are darker than day - impossible". I actually have my night time settings 'higher' than my day time settings (eg. both ambient lighting and bloom are 2x the day time values), but during the transition from day to night (and vice versa) values between 0.0 and 1.0 Night-day factor (output) are darker than both day and night settings eg. it is darkest at 0.5 - so half way between day and night, anything above and below .5 and things slowly get brighter until full day or full night is achieved. Its like this:

Night-day factor (output) 1.0 Brightest --------- 0.75 Darker (already darker than my night time settings) --------- 0.5 Darkest (almost completely black interiors and exteriors) --------- 0.25 Brighter ---------- 0.0 Night time settings/brightness achieved.

Like i said in my previous post - it seems non-linear. And its not just lighting (direct / ambient) that is affected all other values drop as well - so PointLighting will also drop and become almost non existant, obviously point lighting should not be affected at all because it is a constant light source and is independant of both direct and ambient lighting....

My current NightDay settings are:

[NIGHTDAY]
DetectorOldVersion=false
DetectorDefaultDay=false
DetectorLevelDay=0.61
DetectorLevelNight=0.35
DetectorLevelCurve=0.15

I know the 'curve' is low, but i set it this low because during rainy weather its turns almost to night time. And i know night time setting is a bit high, but anything lower and the detector sometimes wont fully change to night time and stops somewhere in between making nights and interiors a too dark. And yes i have tried using default values but it still does this. I have also tried DetectorOldVersion=true but still have the same issue.
I dont know how to fix this or even if it can be fixed.

I have explained this as best as i can - and hopefully you know what i mean.... and hopefully you can help.

Thanks again ;)

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Re: TES Skyrim 0.166

Proto
Unfixable. Wait, may be i'll find the way to read information about active image spaces in papyrus scripts, I don't believe it's possible, feel myself without balls while working with it, but who knows...

imzo
Like i said in my previous post - it seems non-linear.
No, it's linear. Search all variables which may affect, probably one set to high at day and low at night, another is low at day and high at night.
DetectorLevelCurve=0.15
This is extremely small, on practice it's just descrete and only interpolator in time helps not to see fast triggering between day and night. If you want rains to make brighter, decrease DetectorLevelDay, because in vanilla weather rain have 0.3-0.45 intensity (don't remember for which DetectorOldVersion).
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Re: TES Skyrim 0.166

Thanks, Boris.

The sleeping animation does add significant immersion - in my opinion - to the game and it would be nice to be able to use it alongside ENB.
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Re: TES Skyrim 0.166

Привет. Не-а, персонажи не обладают 100% отличительными признаками, их доспехи и предметы могут/не могут попадать в класс персонажей, некоторые вроде вампиров модифицированных и вовсе получают свойства растений. Я могу только сделать заточку исключительно под необходимые объекты, как сделал уже повышенную плотность снега моду от Mindflux, но в этом случае надо мешу назначать уникальные свойства (например цвет или альфа блендинг редкий), который буду перехватывать, разумеется без мода работать будет уродски, ну и ради одного параметра освещения такое делать это из пушки по воробьям.
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Re: TES Skyrim 0.166

Шейдеры не уникальны для некоего объекта и могут меняться в зависимости от освещения, поэтому только их параметры (из nif) можно трогать и идентифицировать.
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Re: TES Skyrim 0.166

Из того что получаю в д3д вызовах нет уникальности и на других объектах они присутствуют (особенно некоторые растения этим бесят). Забудьте, только уникальными параметрами в nif я могу перехватить данные, уже проверено, ибо переписать шейдеры персонажей хотел.
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