Boris
Just woke up 7 am here.
thanx for the release !!
Don't know yet about the bloom, I didn't spot the added vars in it yet.... Was awaiting something like ENightDay and EInterior factors....
Lemme time to drink tons of coffee first, I'm a french lazy ass...
Hmmmm.... Really need some more coffee, I didn't see any hidden vars yet....
TES Skyrim 0.172
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.172
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Re: TES Skyrim 0.172
Sorry, where i can find it ? Link ?ENBSeries wrote:TO ALL
Download new helper mod from skyrim nexus site, i forgot to release it.
Ok lol got it
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Re: TES Skyrim 0.172
I tried searching for the helper mod on the nexus, but I can't find it. Can someone post a link? What does the helper mod do exactly?
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Re: TES Skyrim 0.172
On Nexus, it's called " ENB Reference ", that's why you can't find it under "helper" something.
chan
Ninja'ed....
Boris
I'm surely stupid, but I don't spot anything new in the bloom's .fx.... :?
If you did the job within the code itself, should I add the vars myself in the .fx ? If yes, it's OK, just lemme know before I start writing 200 added lines of interpolation...
chan
Ninja'ed....
Boris
I'm surely stupid, but I don't spot anything new in the bloom's .fx.... :?
If you did the job within the code itself, should I add the vars myself in the .fx ? If yes, it's OK, just lemme know before I start writing 200 added lines of interpolation...
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
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Re: TES Skyrim 0.172
Oyama:
Just add these in the bloom.fx file;
float4 tempF1;
float4 tempF2;
float4 tempF3;
float4 ScreenSize;
float4 Timer;
float4 TempParameters;
float4 LenzParameters;
float4 BloomParameters;
float ENightDayFactor;
float EInteriorFactor;
There that should do it, split away
Just add these in the bloom.fx file;
float4 tempF1;
float4 tempF2;
float4 tempF3;
float4 ScreenSize;
float4 Timer;
float4 TempParameters;
float4 LenzParameters;
float4 BloomParameters;
float ENightDayFactor;
float EInteriorFactor;
There that should do it, split away
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Re: TES Skyrim 0.172
Yep, this I already know (because of you !.... ), simply wanted to know if that would "call" something before I make the file 2000 lines--JawZ-- wrote:Oyama:
Just add these in the bloom.fx file;
float4 tempF1;
float4 tempF2;
float4 tempF3;
float4 ScreenSize;
float4 Timer;
float4 TempParameters;
float4 LenzParameters;
float4 BloomParameters;
float ENightDayFactor;
float EInteriorFactor;
There that should do it, split away
Now you say it, Boris said it would be HIDDEN, so you may be right
Okay, on my way to separate...
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Re: TES Skyrim 0.172
They are as hidden as the factors in the enbeffect.fx would be if the float factor lines would be removed from the file, I'm assuming that is how "hidden" they would be.
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Re: TES Skyrim 0.172
Yep.--JawZ-- wrote:They are as hidden as the factors in the enbeffect.fx would be if the float factor lines would be removed from the file, I'm assuming that is how "hidden" they would be.
Anyway, I started the lerping
Will test with the easiest vars first (radii for example), and if works as intended will dive in each pass and split till the world ends....
Let's meet in the nearest asylum someday my friend....
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Re: TES Skyrim 0.172
Dinkledorf
I don't see super bright pixels on video or by comparing two images from frames (images are the same if not to count offset in one pixel to side).
Oyama
They are hidden vars, so do as --JawZ-- said.
I don't see super bright pixels on video or by comparing two images from frames (images are the same if not to count offset in one pixel to side).
No, everything the same. For me it work fine in all places i tried.changed any of the variable names in the scripts
Disable TIMEOFDAY too. And you don't need helper mod then.as false and it's the same as v168?
Also, if I disable those do I need the helper mod?
Can't suggest anything, i tested only for latest non dlc game.Fresh game and I am having no luck so far getting the helper mod to run, weathers are not being detected.
Oyama
They are hidden vars, so do as --JawZ-- said.
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