Something different with ImageBasedLighting. ReflectiveAmount seems broken in 178. I can make this effect in 172 (See skin/armor looks like ice).
http://farm3.staticflickr.com/2834/9044 ... bb30_o.jpg
With 178, there is no change with ReflectiveAmount
TES Skyrim 0.178
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- *sensei*
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.178
--JawZ--
Clouds are white, their color only changes because of lighting conditions and not from all sides. I can't make color filters for any variables which depends from weather, the clouds are, the sky too.
Only weather system will be removed. Taa do not need strict restrictions, no much difference if it work or not. Directional ambient do not depend from helper mod, of course it must be per weather, but i'll keep it for those users who only making screenshots or may be later will do automatic setup depending from environment.
Oyama
Sun sprite shader do not affect clouds, it's rendered after them, so it's useless.
Helper mod helps with time of the day (in most interiors) and taa can't work without it.
superl3
chan
Mine current taa looks like supersampling. If you don't see it, then try my official shaders without effect.fx.
IBL works for me.
Clouds are white, their color only changes because of lighting conditions and not from all sides. I can't make color filters for any variables which depends from weather, the clouds are, the sky too.
Only weather system will be removed. Taa do not need strict restrictions, no much difference if it work or not. Directional ambient do not depend from helper mod, of course it must be per weather, but i'll keep it for those users who only making screenshots or may be later will do automatic setup depending from environment.
Oyama
Sun sprite shader do not affect clouds, it's rendered after them, so it's useless.
Helper mod helps with time of the day (in most interiors) and taa can't work without it.
superl3
Right, but not only weather transition, all weather system do not work 100%.but I think he doesn't delete helper mod.
all features of helper mod is perfect excepts weather transition.
chan
Mine current taa looks like supersampling. If you don't see it, then try my official shaders without effect.fx.
IBL works for me.
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Re: TES Skyrim 0.178
I don't have an effect.fx file.
I can not replicate that screen shot with 172 or old helper mod now...will delete everything again -_-
I can not replicate that screen shot with 172 or old helper mod now...will delete everything again -_-
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Re: TES Skyrim 0.178
IBL works for me in clear weather (81a), but not snow (c8221)
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- *sensei*
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Re: TES Skyrim 0.178
Also, still CTD while in GUI. ENB says 4094 available memory :/
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Re: TES Skyrim 0.178
IBL do not depends from weather. And you stopped testing of gui issue, i don't remember anything now and will not return to it.
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Re: TES Skyrim 0.178
Hey, I was wondering if there is up-to-date documentation detailing the various options of ENB. Anybody know of anything? Thanks.
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Re: TES Skyrim 0.178
@Boris
So it is definitive, per weather ini´s will be removed ?
It is so sad, it is one of the best feature for me and seems to work pretty well, i don´t know what bug there is.
I think i'll stay with the last per weather binary unless you add something magical.
By the way, TAA behaviour is different since 0.172 binary. I know you already answer to that, but for me, with 0.172, it look mostly like a motion blur (wich I really liked), and know it's even noticeable, and only active with some old save games.
It was meaby the ghosting effect i've read sometimes, but it was so nice in movement.
So it is definitive, per weather ini´s will be removed ?
It is so sad, it is one of the best feature for me and seems to work pretty well, i don´t know what bug there is.
I think i'll stay with the last per weather binary unless you add something magical.
By the way, TAA behaviour is different since 0.172 binary. I know you already answer to that, but for me, with 0.172, it look mostly like a motion blur (wich I really liked), and know it's even noticeable, and only active with some old save games.
It was meaby the ghosting effect i've read sometimes, but it was so nice in movement.
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Re: TES Skyrim 0.178
deadense
No.
nKo
You talking about "great" weather system, but have taa bugs, huh? Not funny.
No.
nKo
You talking about "great" weather system, but have taa bugs, huh? Not funny.
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Re: TES Skyrim 0.178
@Boris
I´m really sorry but I don't want to be funny.
I´m doing my own weather overhaul, and combined with enb per weather, I really like to do it. I don´t want to have 500 weather like in CoT, but only few, nicely adjusted.
Maybe I´m doing wrong and should doing everything in CK, but it so much faster with the GUI. (thanks again for the Ambient CololrFilter)
If you decide to remove it, it is your choice, that I can understand, but for me, I´m happy with the actual binary.
About TAA, it doesn´t seems to work for me since 0.175 even if you didn´t modify anything, but I can live without. I just liked the kind of motion blur effect.
I even have now the cinematic black band bug that I previously seen on the forum, with the last helper mod, (Matso's Letterbox effect), when it is activated (only old save game). I did not hadve this bug with 0.172, even with the last helper mod.
I could give you more details if needed.
Sorry again if I bothered you, just give my opinion and bug report.
nKo
I´m really sorry but I don't want to be funny.
I´m doing my own weather overhaul, and combined with enb per weather, I really like to do it. I don´t want to have 500 weather like in CoT, but only few, nicely adjusted.
Maybe I´m doing wrong and should doing everything in CK, but it so much faster with the GUI. (thanks again for the Ambient CololrFilter)
If you decide to remove it, it is your choice, that I can understand, but for me, I´m happy with the actual binary.
About TAA, it doesn´t seems to work for me since 0.175 even if you didn´t modify anything, but I can live without. I just liked the kind of motion blur effect.
I even have now the cinematic black band bug that I previously seen on the forum, with the last helper mod, (Matso's Letterbox effect), when it is activated (only old save game). I did not hadve this bug with 0.172, even with the last helper mod.
I could give you more details if needed.
Sorry again if I bothered you, just give my opinion and bug report.
nKo