TES Skyrim 0.188

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Re: TES Skyrim 0.187

Boris:

- It is possible to split Reflection settings for interior and exterior?, at least the Amount, filter blurriness, etc.

- Is there a key shorcut to save settings in GUI without having to navigate all the way to the TOP?.

- And I asked this before, ENTER Key in GUI can be disabled or changed now?, if yes, how?

Sorry to ask so many things at once :)
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Re: TES Skyrim 0.187

I can split reflection properties, but it's unnatural by all means, reflection amount not affected by any lighting conditions, only per surface properties and wet do something. If you want to increase reflection amount for exterior, then it will have wrong colors where it visible much, contrast scenes have higher visibility of reflection and this can't be "fixed". Ask somebody about this, if enough users decide that such properties required, i'll do them, but as it's useless for my opinion, i can't make by single request.
No keys to save presets. I thought about making all spoilers closed by default, but it's not solution. Another window with save button may help. Key mapped is bad, because user may press the key and corrupt preset.
And I asked this before, ENTER Key in GUI can be disabled or changed now?, if yes, how?
Open enbseries.ini and read what i wrote in [INPUT] category.
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Re: TES Skyrim 0.187

Is the 'backspace' key always going to be used for reloading the shaders? Is there any way to change this key to a different key? I only ask because the backspace key is actually very commonly used during gameplay as the game has quite a few bugs in it. For instance, I had a quest bug out and I had to type in some setstage commands to get it out of my quest log, fat fingers led to a long process in the console command due to every time I had a typo I had to press the backspace key to fix it. The backspace key is just a very commonly used key during gameplay, especially for screen archers. Is there anyway you could make it like, I don't know, Shift+Backspace?

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Re: TES Skyrim 0.187

@Boris
Thank you, if this helps someone, I set KeyEditor=34 to activate GUI (Shift+PageDown)
About reflection, actually is not about the amount or to make it brighter, but to change the look of it, interior looks better without any blurring, exterior is better with blurring, to give you an idea. But forget about it.

@Nightasy
you can change that under [INPUT] too, for example:

KeyReadConfig=46 (DEL key)
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Re: TES Skyrim 0.187

Nightasy wrote:Is the 'backspace' key always going to be used for reloading the shaders? Is there any way to change this key to a different key? I only ask because the backspace key is actually very commonly used during gameplay as the game has quite a few bugs in it. For instance, I had a quest bug out and I had to type in some setstage commands to get it out of my quest log, fat fingers led to a long process in the console command due to every time I had a typo I had to press the backspace key to fix it. The backspace key is just a very commonly used key during gameplay, especially for screen archers. Is there anyway you could make it like, I don't know, Shift+Backspace?

Check THIS CHART
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Re: TES Skyrim 0.187

Opethfeldt
Hmm, blurring sounds interesting.
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Re: TES Skyrim 0.187

Ah, I got it now. Thanks. Changed it to the - key. Much better. I see now after reading the bug fix in the update log, it just didn't occur to me that the keyreadconfig was causing it because the delay is new to this update. Right on, thanks for the help. Sorry for my noobishness, I'm still learning the ropes with customizing ENBs. 8D

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Re: TES Skyrim 0.187

So TAA does not work with SLI?

I've been using SLI with it and it seems to work. Maybe I'm missing something
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Re: TES Skyrim 0.187

SirCrest wrote:So TAA does not work with SLI?

I've been using SLI with it and it seems to work. Maybe I'm missing something
It *works*, but it works badly, since both natures of SLI and TAA rendering counteract themselves.
So >>> ghosting and artifacting.

You have the choice between using one single GPU + TAA, or if your rig is powerful enough, both GPUs + downsampling + SMAA o/ FXAA post-methods. (I do this personally, but that's a performance drainer, and some overheating provider :D ).
Best solution shall be one single powerful GPU (Titan or so, because of its Vram amounts) + TAA.
If I had to choose today the best solution *for Skyrim + ENB*, I'd go for one Titan, a bit of downsampling and TAA.
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Re: TES Skyrim 0.187

Oyama wrote:
SirCrest wrote:So TAA does not work with SLI?

I've been using SLI with it and it seems to work. Maybe I'm missing something
It *works*, but it works badly, since both natures of SLI and TAA rendering counteract themselves.
So >>> ghosting and artifacting.

You have the choice between using one single GPU + TAA, or if your rig is powerful enough, both GPUs + downsampling + SMAA o/ FXAA post-methods. (I do this personally, but that's a performance drainer, and some overheating provider :D ).
Best solution shall be one single powerful GPU (Titan or so, because of its Vram amounts) + TAA.
If I had to choose today the best solution *for Skyrim + ENB*, I'd go for one Titan, a bit of downsampling and TAA.

I use dual 580's and I can't downsample on my main monitor, but I can downsample if I run my TV. I can push 4k on my TV internally for screenshots. Just curious as TAA seems to work fine for me for some reason. I'll try it with no SLI and see how it performs.

I hope ENB for skyrim moves to downsample internally eventually, I'd love that. For screenshots and video I have to turn off my main screen and us my TV for my GPU to force a 4k resolution.
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