ENBSeries wrote:I can't change ambient color filter, because it hardcoded in game shaders, so i'm limited to it possible values. I can explain how it work, but don't think that any user here understand:Code: Select all
normal.w=1.0; ambient.r=dotproduct4(normal.xyzw, directionalambient[0].xyzw); ambient.g=dotproduct4(normal.xyzw, directionalambient[1].xyzw); ambient.b=dotproduct4(normal.xyzw, directionalambient[2].xyzw); //normal - per pixel normal in world space //directionalambient - encoded ambient color filter by matrix of top-bottom direction in world space.
Uhm yes hard to understand for me but i wanna push my change Then by any chance to make a similar 3 way blend passes lightning in Object/Subsurface section ?