TES Skyrim 0.192

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*master*
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Re: TES Skyrim 0.192

ENBSeries wrote:I can't change ambient color filter, because it hardcoded in game shaders, so i'm limited to it possible values. I can explain how it work, but don't think that any user here understand:

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normal.w=1.0;
ambient.r=dotproduct4(normal.xyzw, directionalambient[0].xyzw);
ambient.g=dotproduct4(normal.xyzw, directionalambient[1].xyzw);
ambient.b=dotproduct4(normal.xyzw, directionalambient[2].xyzw);
//normal - per pixel normal in world space
//directionalambient - encoded ambient color filter by matrix of top-bottom direction in world space.

Uhm yes hard to understand for me but i wanna push my change :) Then by any chance to make a similar 3 way blend passes lightning in Object/Subsurface section ?

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Re: TES Skyrim 0.192

I will not do any similar color system anywhere else, it's useless for all other scenarios.
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Re: TES Skyrim 0.192

For that question about palette textures, here's a link to the diagram I created to try to explain them...

Even though the diagram shows a 'grid' on the palette, there are not actually 9 separate sections; everything is 'continuous'.

tapioks Palette Texture Diagram
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Re: TES Skyrim 0.192

One way to change ambient light colour is to open the CK and manually change values in the weather.
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Re: TES Skyrim 0.192

Thanks for your hard work Boris.

About the location of enbseries files, I think you should move all related files into the "enbseries" folder to keep all things clean and easy to locate. The user settings file is a good idea, how about "enbuser.ini" ?

This happend just a day ago or so when I copied an enb settings file and it overwrote my fps settings so I think it will be great separating these settings. I had to unlock the fpslimiter because it only let me get around 30fps but with it off I get like 75fps(CRT monitor) and sometimes as low as 15fps but it made it possible running really good looking heavy settings and still get playable fps.

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Re: TES Skyrim 0.192

Current ambient is perfect I think, it is already working 3 ways. Not to mention we can add any color to each direction :>
enboptions.ini maybe.. I dont know, there is probly another better name for it I guess :)
Either way another EPIC update, thank you Boris^^
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Re: TES Skyrim 0.192

Regarding palette, i think the result depends highly on the way you index it in enbeffects.fx.

Here's the default palette code in Boris' enbeffects.fx:

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float3	brightness=Adaptation.xyz;//tex2D(_s4, 0.5);//adaptation luminance
	brightness=(brightness/(brightness+1.0));//new version
Which means when the HDR luminance is 1.0, the color pattern will be adjusted by the horizontal line at the middle of palette texture. In order to utilize the bottom 10% of the palette, 0.9=(x/(x+1.0)), x=9 -- so you need > 9.0 luminance in HDR so that it will be indexed by the bottom 10% of the palette. Which is quite unlikely in most ENB setups. You can exactly determine which part of palette you are using by knowing the current adaptation luminance (like I draw a adaptation luma bar on screen to help tweaking but I don't use palette).

However things may change if you use different palette indexing code, for example one of Jawz':

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float3	brightness=JKNightDayFactor;
Here palette is indexed by NightDayFactor rather than HDR luminance. So at midnight color is adjusted by the bottom of palette, while at midday it's adjusted by the top line of palette.

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Re: TES Skyrim 0.192

Damn, can't sleep normaly, instead of loaf around at summer i turned to modding nerd. It's a shame to die after such stupid wasting of life.
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Re: TES Skyrim 0.192

ENBSeries wrote:Damn, can't sleep normaly, instead of loaf around at summer i turned to modding nerd. It's a shame to die after such stupid wasting of life.
i feel your pain Boris, but it's so addictive. if i leave it for a while and rest, just end up come back with more energy.

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Re: TES Skyrim 0.192

Couldn't sleep too.
Too worried about making Skyrim work properly...

At last, thanks to ENB 0.192, passed Helgen intro with nearly all my mods !!!

Thank you ! Maybe I can really play this game now...
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