Yes. It can be a bug in Dynamic Quality if sizescale must be impacted. Let's wait Boris's answerarsil wrote:Boris stated in this topic, that. So I think that changing sizescale on SSAO should manifest somehow in my case.When fps is lower than desired, it smoothly decrease quality of ssao precision and reduce sizescale, for reflection it reduce search steps
TES Skyrim 0.195
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- *master*
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Re: TES Skyrim 0.195
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Re: TES Skyrim 0.195
SizeScale changing depending from "Quality" parameter under [ADAPTIVEQUALITY] category and quality of effects set. I wrote in description to this topic already. Strange to read such questions, how in the hell desired frame rate can be minimal? If you set desiredfps to 1000, i need to call Present() in loop only? Guys, stop discussing stupid things.
I came here now to write that trying to make shader variables available in GUI, it's damn tricky to syncronize config reading/writing with vars, so don't know if will finish today or need more time. Hope this will allow to make more usable shaders for users.
I came here now to write that trying to make shader variables available in GUI, it's damn tricky to syncronize config reading/writing with vars, so don't know if will finish today or need more time. Hope this will allow to make more usable shaders for users.
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Re: TES Skyrim 0.195
Lots of work, am I right ?ENBSeries wrote: I came here now to write that trying to make shader variables available in GUI, it's damn tricky to syncronize config reading/writing with vars, so don't know if will finish today or need more time. Hope this will allow to make more usable shaders for users.
I suddenly realize I'm being too old, I can't tweak anything another way than with a text editor...
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Re: TES Skyrim 0.195
Oyama
I modified your enbeffectprepass.fx a bit.
Now the number of taps taken in DOF code depends on discRadius variable. It uses dynamic branching, so if almost all pixels are in focus you get huge speed gain.
I know, that for your glorious screenshots it is not necessary, but that kind of code can help people with slower hardware. They won't have to decrease DEPTH_OF_FIELD_QUALITY for the whole screen.
If you want to take a look at my code, PM me or something. I just changed a couple of lines.
I modified your enbeffectprepass.fx a bit.
Now the number of taps taken in DOF code depends on discRadius variable. It uses dynamic branching, so if almost all pixels are in focus you get huge speed gain.
I know, that for your glorious screenshots it is not necessary, but that kind of code can help people with slower hardware. They won't have to decrease DEPTH_OF_FIELD_QUALITY for the whole screen.
If you want to take a look at my code, PM me or something. I just changed a couple of lines.
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Re: TES Skyrim 0.195
Hi all,
I notice occasionally that when I hit the <Shift-enter> keys to bring up the settings window, the color for the enblocal file changes to red... what does this mean?
And... what is screen tearing?
Thanks,
E
I notice occasionally that when I hit the <Shift-enter> keys to bring up the settings window, the color for the enblocal file changes to red... what does this mean?
And... what is screen tearing?
Thanks,
E
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Re: TES Skyrim 0.195
thx for that i will test it later currently it looks like that for me and my system and skyrim configurationYersinia79 wrote:Swap space is shared either way between the gfx card and RAM, so it would be lessCruNcher wrote: yes i did this allready i will test with the unsafe hack and reducesystemmemory next to see if it's more stable for me though you shouldn't forget im on 1GB Vram which is virtualy shared to 4 GB so reducing system memory seems critical for my setup i guess
These are usualy set to 0 inside skyrim.ini, maybe it help if your low on ram/v-ram not sure :>
bUseHardDriveCache=1
bEnableFileCaching=1
Not sure about this last one :?
bBackgroundLoadVMData=1
CTD (not stable)
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=false
EnableUnsafeMemoryHacks=false
No CTD (stable)
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=false
EnableUnsafeMemoryHacks=false
CTD (not stable)
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
EnableUnsafeMemoryHacks=false
CTD (not stable)
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
EnableUnsafeMemoryHacks=false
No CTD (stable)
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
EnableUnsafeMemoryHacks=true
No CTD (stable)
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=true
EnableUnsafeMemoryHacks=true
No CTD (stable)
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=false
EnableUnsafeMemoryHacks=true
CTD (not stable)
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
EnableUnsafeMemoryHacks=false
1st stage stableness is reached for everything that gets me behind riverwood without CTDing, if i have all the stable combinations i gonna test performance differences
Last edited by CruNcher on 29 Jul 2013, 12:07, edited 1 time in total.
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Re: TES Skyrim 0.195
Boris,
I want to thank you for v0.195. I loaded up SkyrimHD 4K mod and another 2K HD mod, and I never seen Skyim running stable and silky smooth with a very high memory utilization. I was running this memory setting on my AMD 7850 with uGrid 7.
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=false
EnableUnsafeMemoryHacks=false
Here's the SkyMon capture, and both RAM and VRAM were fully loaded up and stable.
I want to thank you for v0.195. I loaded up SkyrimHD 4K mod and another 2K HD mod, and I never seen Skyim running stable and silky smooth with a very high memory utilization. I was running this memory setting on my AMD 7850 with uGrid 7.
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=false
EnableUnsafeMemoryHacks=false
Here's the SkyMon capture, and both RAM and VRAM were fully loaded up and stable.
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Re: TES Skyrim 0.195
I'm not sure if this is the right thread, but i've got a problem with this version (also occured with previous ones):
I can't get Reflection working. I enable it and turn all parameters to the highest values, but nothing changes. Maybe there is something i overlooked: Is there any effect wich doesn't work in combination with Reflection?
I also have one different question and hope it hasn't been asked before: Would it be possible to add seperate Reflection-parameters to the multiple weathers? It would be kinda cool to have reflections outside on rainy weather
I can't get Reflection working. I enable it and turn all parameters to the highest values, but nothing changes. Maybe there is something i overlooked: Is there any effect wich doesn't work in combination with Reflection?
I also have one different question and hope it hasn't been asked before: Would it be possible to add seperate Reflection-parameters to the multiple weathers? It would be kinda cool to have reflections outside on rainy weather
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Re: TES Skyrim 0.195
Reflection work only if deffered mode set to true and if you restart game or press "apply changes" (or backspace key).
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