TES Skyrim 0.200

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Re: TES Skyrim 0.200

Tywele
If I disable the [TIMEOFDAY] section, does that mean all parameters with sunrise and sunset in it will be deactivated?
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ReserveMemorySizeMb is the minimal amount of memory for textures and geometry which will not be used by my memory allocations. For example, you have 6 Gb or memory for textures and meshes, mod use it as much as possible without allocating RAM, but when free memory left less than ReserveMemorySizeMb, mod begin to use allocations in RAM to keep free space for dynamically loaded-unloaded resources. The benefit is in safer work, the downside in performance if value is too low (resources must be moved to and from vram/ram). The problem is that drivers report values not very nice for performance by adding part of system memory to video memory, so if textures and meshes created in RAM by driver instead of VRAM, then performance is awful when rendering them. I don't know how to fix that, because even render targets can be made in RAM actually (at least saw this on gf9600gt).
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Re: TES Skyrim 0.200

Guys, what should i do to see myself that enbhost not working without starting the game as admin?
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Re: TES Skyrim 0.200

ENBSeries wrote:Guys, what should i do to see myself that enbhost not working without starting the game as admin?
Create a non admin user account or "guest" account of windows and try from there i think
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Re: TES Skyrim 0.200

Describe what os do you have, which setting in it, anything else which may prevent mod working without admin rights, may be i can simulate same situation.

Guys, what should i do to see myself that enbhost not working without starting the game as admin?
W7 64bits, but don't worry too much about this, i just fucked something on my specific side. It's ok, i don't think another user will run in the same issue.

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Re: TES Skyrim 0.200

If enbhost had property "run this program as an admin" checked then started the game normally through SKSE using all memory settings true but unsafememoryhack also keeping
physfix=true, fullscreen=1(skypref), vsync=true, limiter=false and window settings=false

the game had those black blocks etc that Dorak's picture had no matter when I alt-tabbed. Alt-Tab would work but game didn't look so well. Checking "run as an admin" property back off resulted everything working as intented, Alt-Tab worked both ways no mess to be seen. OS W7 64bit UserAccessControl enabled.

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Re: TES Skyrim 0.200

ENBSeries wrote:Forgot to ask again. How about heavily modded game and statistic about memory usage for game process and enbhost process before crash? I need to know:
1) if game will crash before reaching memory limit and impossible to do anything else (may be some internal allocation limit)
2) if enbhost is not enough, especially for future mods and i need to spawn more processes

I don't really like to do such type of coding without graphics, but at least i need to finish most of memory things and testing and only to tweak how it work from time to time.
it's hard to say, cause my game is super heavily modded. My VRAM usage are almost 5gb but my RAM sitting around 1.2-1.4gig. Never freeze or CTD, but than again I never uses higher ugrid than 5 since it's more trouble than beneficial.
ENBSeries wrote:Guys, what should i do to see myself that enbhost not working without starting the game as admin?
Just to let you know it works for my brother and he haves a non admin account on my PC with Windows 7 64bit Pro.
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Re: TES Skyrim 0.200

I just tried to run test application with the mod in VirtualPC installed Win7 x86, can't get any error, enbhost.exe is started, no fail logs from debug version of the mod. I forced UAC to max protection, no results. Perhaps it's because of antiviruses, not the OS itself. All i can do now is to display error text if not working, but users are multilangual...
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Re: TES Skyrim 0.200

Boris
Double res on all screens might help when it comes to FRAPS, but im kinda unsure. Dont mind testing thou ^^
Identical runs as previous with latest 0.200 but at 1080p (across tundra normal speed horse/fast travel/forested area normal speed horse/forested area full speed horse) :>
Image
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=true

One at the amount that Oyama mention some posts ago
Image
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=768
EnableUnsafeMemoryHacks=true

Ingame it is really fluid with both 512 and 768, but 768 act more smooth :)

One thing I noticed when going down in res again was that all menu´s, loadscreens and so on seem very laggy even with double res option off (anybody else getting this?)
Almost like gfx cards goes into another lower power mode, it is kinda visible on the charts above I think :>
IgnoreLoadingScreen=true
IgnoreInventory=true

Another thing I noticed sometimes when exiting to windows, the first thing I do seem alittle laggy but just for like half sec or less. All ok after that (really not an issue thou) ^^
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Re: TES Skyrim 0.200

@Boris
Why do i get this bad feeling if i read GC ;)
If i think about Unitys GC and all the Problems with it (Sound stuttering, lags, latency issues)
And the beginnings of Firefox GC (lags, stuttering, latency issues) im somehow pre branded with suboptimal GC experiences ;)

Gonna test it though and see your implementation :)

How often is the GC Cycle occurring is it time,event based or both ?
Last edited by CruNcher on 06 Aug 2013, 18:54, edited 3 times in total.
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Re: TES Skyrim 0.200

You have to force the enbhost to be launched as an admin from its properties compatibility tab to get the mess appear in game after alt-tab. Doesn't matter if only activate UAC or use an admin account.

Anyway pointless because it works fine when people just drop enbhost to the right place, have enblocal set correctly and don't touch enbhost any other than that.
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