Can you give me the link to the v0.209 please? I can't seem to the find it and that was my previous stable version.ENBSeries wrote:50shadesofray
GTX560 users have a lot of problems by some reason, change parameter of video memory size, there is nothing i can help, changes are unimportant to problems you mentioned.
TES Skyrim 0.212
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- Posts: 7
- Joined: 28 Aug 2013, 23:50
Re: TES Skyrim 0.212
-
Offline
- *blah-blah-blah maniac*
- Posts: 572
- Joined: 23 Aug 2013, 21:59
- Location: United States
Re: TES Skyrim 0.212
Unreal Warfare has an archive of old binaries here http://beautifulskyrim.yolasite.com/enb-binaries.php50shadesofray wrote:Can you give me the link to the v0.209 please? I can't seem to the find it and that was my previous stable version.ENBSeries wrote:50shadesofray
GTX560 users have a lot of problems by some reason, change parameter of video memory size, there is nothing i can help, changes are unimportant to problems you mentioned.
EDIT: Apparently that site has removed all but 0.212 :-\ ... sorry.
-
Offline
- Posts: 7
- Joined: 28 Aug 2013, 23:50
Re: TES Skyrim 0.212
Aw thanks anyways! Hopefully v0.213 will get rid of this issue :/
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.212
50shadesofray
Try attached and report if it work for you the same way as 0.209
EDIT: file deleted
Try attached and report if it work for you the same way as 0.209
EDIT: file deleted
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 29
- Joined: 22 Aug 2013, 16:14
Re: TES Skyrim 0.212
Odd to say, but you seem to were right. I just tried closing afterburner and fraps and found out 0.212 works fine for me all out of sudden. afterburner was the faulty one (whyever it was, as the OSD isn't even installed...)ENBSeries wrote:50shadesofray
GTX560 users have a lot of problems by some reason, change parameter of video memory size, there is nothing i can help, changes are unimportant to problems you mentioned.
KalexDo you know that first test i gave you was with two minor changes which i thought may somehow interfere creation of textures in video memory instead of managed, but second test was exactly the same as 0.212, because of this report from you? Solve own bugs, there is nothing wrong with ENBSeries/ENBoost (and i think it's other software).I just tried your test file (using 0.212 + adding the test file) but it made my game CTD instantly after starting the game.
I don't know why and how, as I tried it this way earlier (using 0.212 with the injector though) so I was very sure it's not about afterburner at all.
I was able to do two screenshots with it (without ENB, with ENB) and it looks good so far.
Again, I really know I tried running the game without Afterburner and Fraps earlier and it crashed, so I'm currently a bit confused about why it works now. Let's see if it will still works for me by tomorrow. Going to bed now.
_________________
1.: i7 2700K@4,5GHz | 12 GByte RAM | GTX580 SLI
2.: i5 2500@3,5GHz | 8 GByte RAM | GTX460 SLI (Wife-PC)
1.: i7 2700K@4,5GHz | 12 GByte RAM | GTX580 SLI
2.: i5 2500@3,5GHz | 8 GByte RAM | GTX460 SLI (Wife-PC)
-
Offline
- *master*
- Posts: 222
- Joined: 05 Jun 2012, 14:47
- Location: Canada
Re: TES Skyrim 0.212
The physics fix! I forgot that will limit framerate as well. There's a physics anomaly where anything over 100FPS will make physics go on hyperdrive (Opening a door will cause everything with physics to flip the f*** out).50shadesofray wrote:-issues with framerate-
Disable the physics fix, then report back.
_________________
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition
-
Offline
- Posts: 7
- Joined: 28 Aug 2013, 23:50
Re: TES Skyrim 0.212
Tried and didnt work FPS still getting capped. 106 at menu when usually 300+.ENBSeries wrote:50shadesofray
Try attached and report if it work for you the same way as 0.209
-
Offline
- Posts: 7
- Joined: 28 Aug 2013, 23:50
Re: TES Skyrim 0.212
YESSSSSSSS THANK YOU SO MUCH UP AND RUNNING NOW!DaemonWhite wrote:The physics fix! I forgot that will limit framerate as well. There's a physics anomaly where anything over 100FPS will make physics go on hyperdrive (Opening a door will cause everything with physics to flip the f*** out).50shadesofray wrote:-issues with framerate-
Disable the physics fix, then report back.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.212
Installed SMIM mod to see what is wrong with ropes and fences regarding aliasing, but don't see any. What to look at?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 572
- Joined: 23 Aug 2013, 21:59
- Location: United States
Re: TES Skyrim 0.212
I haven't noticed any issues with SMIM and I use it all the time...