TES Oblivion 0.181

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
*sensei*
Posts: 445
Joined: 29 Jan 2013, 01:17

Re: TES Oblivion 0.181

.
Last edited by Rubber-De-Flubber on 25 May 2022, 21:32, edited 1 time in total.

Offline
User avatar
*master*
Posts: 222
Joined: 05 Jun 2012, 14:47
Location: Canada

Re: TES Oblivion 0.181

There are a few good texturepacks. Qarl's textures (Find the optimised patch ones) are usually the most recommended, and another one, but I forgot which one that was. It should be up high in the most endorsed textures section.
_________________
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition

Offline
Posts: 10
Joined: 26 Aug 2013, 02:25

Re: TES Oblivion 0.181

_________________
core i5-2430m 2.4ghz, 8gb dd3 RAM, radeon 6770m 2gb ddr5 VRAM, win7 64 bit

Offline
User avatar
Posts: 80
Joined: 26 Aug 2013, 08:45

Re: TES Oblivion 0.181

Thank you Boris for making 0.181 :) Im really happy that a game from 2005 (!) can look so beautiful.
For textures I would use following:

(1) QTP3_Redimized_Further_Reduced and then use (2)Darooz Landscape and replace what needs to be replaced. Afterwards I would strongly suggest that you fixes the texture with (3) Ordenador Optimizer Textures to save vram and gain +5 fps

Here comes some images from enb 0.181 with Aero Phonics ENB Preset and Goddess_Tilt-Shift_DoF (and 100 more mods). The second image uses Bokeh Depth of Field by gp65cj04

Image
Image
Image
Image
Image
Image

Offline
Posts: 3
Joined: 26 Aug 2013, 13:08

Re: TES Oblivion 0.181

curse you now i must mod my oblivion a and play it T.T

Offline
User avatar
Posts: 80
Joined: 26 Aug 2013, 08:45

Re: TES Oblivion 0.181

Hi all,
to fix the transperncy issue, that comes with DS and AO, in 1st person please follow the insctructions below. Its all thanks to tYyPp1 at Nexus.
What is to be done is just to install "OBGEv2.dll" from OBGEv3 (and have OBSE installed so scripts can run), get it from here: OBEGv3 Also please remember to disable "EnableShadowBlurring" (from the enbseries.ini or the ingame editor by pressing Shift + Enter by default).

OH, and please have a look at the ATE present here:A Tweaked ENB
Image
Image
Image
Image
Image
Image
_________________
Hardware: i5 4670k@4.5ghz, 8gb ram@2ghz, 680 2gb@1.25ghz (cpu,gpu and ram watercooled), 3xintel g2 ssd 80g, 5tb WD storage, Xonar Essence, Seasonic 1k Platinum, 305t@2560x1600, Software: win 8.1, Geforce 337.50 driver, UNi Xonar 1.72 Driver

Offline
Posts: 19
Joined: 25 Jun 2013, 19:54

Re: TES Oblivion 0.181

Hello Boris!

TES Oblivion 0.181
ShadowBlurring problem
Shadow of the player will be lost.

Image

Image

...AMD...AMD... (:3 x )=
I expect Oblivion ENB to be updated.
Cheers!

I can only pray.

Windows 7 Home Premium 64bit SP1 A6-3420M RAM 8G Radeon HD7670M 1G

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Oblivion 0.181

I remember reports about shadows, just busy with Skyrim (but tired from it, so may be wil go back to Oblivion).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 19
Joined: 25 Jun 2013, 19:54

Re: TES Oblivion 0.181

ENBSeries wrote:I remember reports about shadows, just busy with Skyrim (but tired from it, so may be wil go back to Oblivion).
OK, I can wait :D

Windows 7 Home Premium 64bit SP1 A6-3420M RAM 8G Radeon HD7670M 1G

Offline
Posts: 5
Joined: 15 Aug 2013, 16:51

Re: TES Oblivion 0.181

I noticed that you had ported the Skyrim ENB boost function to fallout 3/new Vegas here http://fallout3.nexusmods.com/mods/19369

Would it be possible to port it to Oblivion as well? The engine is really old and could do with the optimization.

Thanks 8-)
Post Reply