I can confirm that Unreal and Somber Lut Sepia both work fine with Night Eye and Vampire vision.
Thank you for your continued improvements, Boris.
TES Skyrim 0.224
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Re: TES Skyrim 0.224
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Re: TES Skyrim 0.224
Unreal Warfare, Aiyen, Bael
I've been using Predator Vision for a little longer than I've used ENB and it works in some presets, others it doesn't. The issue usually can be resolved by the tweak I mentioned in my previous posts but enbeffect.fx files are getting more complicated and that line often simply isn't there anymore. Just to explain the line I'm talking about it's this:
//use original game processing first, then mine
#define APPLYGAMECOLORCORRECTION
and when it looks like that, Night Vision works. If it looks like this:
//use original game processing first, then mine
//#define APPLYGAMECOLORCORRECTION
Night Vision doesn't work. This includes Predator Vision.
And many presets no longer include this or it's garbled up in some other code somewhere :-\
I may just change to a preset that already has predator vision working. I've tried Somber Lut Sepia and yours Unreal but neither of them fit my personal taste. Both look great and are amazing for screenarchery but I don't really like the look of them for general play.
Anyway, sorry, this is really pretty off-topic, so, unless anyone has any other tips I shall drop this. Sorry Boris!
I've been using Predator Vision for a little longer than I've used ENB and it works in some presets, others it doesn't. The issue usually can be resolved by the tweak I mentioned in my previous posts but enbeffect.fx files are getting more complicated and that line often simply isn't there anymore. Just to explain the line I'm talking about it's this:
//use original game processing first, then mine
#define APPLYGAMECOLORCORRECTION
and when it looks like that, Night Vision works. If it looks like this:
//use original game processing first, then mine
//#define APPLYGAMECOLORCORRECTION
Night Vision doesn't work. This includes Predator Vision.
And many presets no longer include this or it's garbled up in some other code somewhere :-\
I may just change to a preset that already has predator vision working. I've tried Somber Lut Sepia and yours Unreal but neither of them fit my personal taste. Both look great and are amazing for screenarchery but I don't really like the look of them for general play.
Anyway, sorry, this is really pretty off-topic, so, unless anyone has any other tips I shall drop this. Sorry Boris!
Last edited by Jafin16 on 05 Oct 2013, 04:39, edited 1 time in total.
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Re: TES Skyrim 0.224
Add the line yourself to the enbeffect.fx, like this:
#define POSTPROCESS 2
//#define APPLYGAMECOLORCORRECTION
You plan to use it permanently? if not, checking "useOriginalPostProcessing" seems more convenient.
#define POSTPROCESS 2
//#define APPLYGAMECOLORCORRECTION
You plan to use it permanently? if not, checking "useOriginalPostProcessing" seems more convenient.
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Opethfeldt ENB v7
Opethfeldt ENB v7
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Re: TES Skyrim 0.224
Also as long as the enbeffect.fx file contains Boris original post processing entries, like the registers, and r1-r12 etc. then you can just copy in the Khajit night vision fix from a default enbeffect.fx file and place it at the same location in the one you are using.
Then it will work. regardless of using the rest. I would know... I removed most of the original code, and made up my own... took a few days to tame the bloom and nightvision, but essentially that chunk of code works.
In other news...
I am currently experiencing that smoke do not respond to the particle parameters on the outside anymore... they did in version 221. And I did not change the meshes or textures or made any changes to the .fx files.
Also in the current version then from time to other there is a sort of bright flash happening at seemingly random from places that have no light source near them. The latest was the driver of the carriage outside whiterun. It is just for a second or so, and it is not there when I move in close to him and look.
Anybody else experience these issues, or is it purely on my end ?
Then it will work. regardless of using the rest. I would know... I removed most of the original code, and made up my own... took a few days to tame the bloom and nightvision, but essentially that chunk of code works.
In other news...
I am currently experiencing that smoke do not respond to the particle parameters on the outside anymore... they did in version 221. And I did not change the meshes or textures or made any changes to the .fx files.
Also in the current version then from time to other there is a sort of bright flash happening at seemingly random from places that have no light source near them. The latest was the driver of the carriage outside whiterun. It is just for a second or so, and it is not there when I move in close to him and look.
Anybody else experience these issues, or is it purely on my end ?
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Re: TES Skyrim 0.224
I downloaded the latest version, and I noticed that the [EYES] and [CAMERAFX] sections are not in the enbseries.ini file. Are these items no longer being used and should I remove them from my .ini file?
Thanks for the continued support!!!
Much respect!
Euther
Thanks for the continued support!!!
Much respect!
Euther
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Think of how stupid the average person is and realize half of them are stupider than that
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I use heavy strings tune low play hard and floor it. Floor it. That's technical talk
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Win7x64b/i7-2600 3.4GHz/8GB/GForce GTX 790/3GB
Think of how stupid the average person is and realize half of them are stupider than that
~George Carlin
I use heavy strings tune low play hard and floor it. Floor it. That's technical talk
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Re: TES Skyrim 0.224
Opethfeldt
I tried using that in your effect file your 7beta1 and it made the colors less... appealing I guess? Basically it broke your preset. In 7beta2 I couldn't find the line but found references to it in the code so I figured it garbled in with everything else, didn't realize I could add it. But regardless, it'll still end up breaking the preset, which in its current state looks gorgeous (and I don't wanna break it). So in that case, checking original post-processing would work, but lose half of the effects and I'll feel like I'm playing vanilla while it's on (a no longer pleasant feeling). I also would like a more permanent fix.
Aiyen
Thanks for that tip, I'll give it a try and hope I don't break the preset again (Opethfeldt's in case you couldn't guess =P ) because it's truly a piece of art. Opeth, I'll let you know the results too, on your Nexus page so this doesn't get cluttered with too much off-topic.
I personally haven't noticed any of the things you mentioned, Aiyen, but I haven't played a whole lot with 0.224 yet. I've noticed none of the bright flashes and smoke seems to be rendering correctly but I haven't altered any particles settings so I could just be missing it.
EDIT: It works perfectly! Thank you! I don't notice the color degradation that it mentions is possible either!
EDIT2: Nevermind, color degradation is very noticeable and very much changes the look, not as much in interiors, but definitely in exteriors... I'm gonna mess around with that code and see if I can't avoid that... I don't really know what I'm doing so it's just kinda cut and paste and hope it works at this point...
I tried using that in your effect file your 7beta1 and it made the colors less... appealing I guess? Basically it broke your preset. In 7beta2 I couldn't find the line but found references to it in the code so I figured it garbled in with everything else, didn't realize I could add it. But regardless, it'll still end up breaking the preset, which in its current state looks gorgeous (and I don't wanna break it). So in that case, checking original post-processing would work, but lose half of the effects and I'll feel like I'm playing vanilla while it's on (a no longer pleasant feeling). I also would like a more permanent fix.
Aiyen
Thanks for that tip, I'll give it a try and hope I don't break the preset again (Opethfeldt's in case you couldn't guess =P ) because it's truly a piece of art. Opeth, I'll let you know the results too, on your Nexus page so this doesn't get cluttered with too much off-topic.
I personally haven't noticed any of the things you mentioned, Aiyen, but I haven't played a whole lot with 0.224 yet. I've noticed none of the bright flashes and smoke seems to be rendering correctly but I haven't altered any particles settings so I could just be missing it.
EDIT: It works perfectly! Thank you! I don't notice the color degradation that it mentions is possible either!
EDIT2: Nevermind, color degradation is very noticeable and very much changes the look, not as much in interiors, but definitely in exteriors... I'm gonna mess around with that code and see if I can't avoid that... I don't really know what I'm doing so it's just kinda cut and paste and hope it works at this point...
Last edited by Jafin16 on 05 Oct 2013, 04:49, edited 3 times in total.
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Re: TES Skyrim 0.224
The [CAMERAFX] section is gone, replaced by and expanded on in [LENS] category, enblens.fx file and enblensmask.png. Eyes is still there, right below [VEGETATION].Euther wrote:I downloaded the latest version, and I noticed that the [EYES] and [CAMERAFX] sections are not in the enbseries.ini file. Are these items no longer being used and should I remove them from my .ini file?
Thanks for the continued support!!!
Much respect!
Euther
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Re: TES Skyrim 0.224
@ Boris
Could you elaborate what is the maximum value that is appropriate for the parameter VideoMemorySizeMb in enblocal.ini file, and what is the maximum memory allocation for enbhost.exe? Some idiots on Nexus are badgering me on with this, and I'd like to confirm some information on this, please.
As well, new update is working fine so far.
Could you elaborate what is the maximum value that is appropriate for the parameter VideoMemorySizeMb in enblocal.ini file, and what is the maximum memory allocation for enbhost.exe? Some idiots on Nexus are badgering me on with this, and I'd like to confirm some information on this, please.
As well, new update is working fine so far.
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Re: TES Skyrim 0.224
...And so it is, Jafin16, thank you. I appreciate the assistance.Jafin16 wrote: <snip>
The [CAMERAFX] section is gone, replaced by and expanded on in [LENS] category, enblens.fx file and enblensmask.png. Eyes is still there, right below [VEGETATION].
/r
Euther
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Win7x64b/i7-2600 3.4GHz/8GB/GForce GTX 790/3GB
Think of how stupid the average person is and realize half of them are stupider than that
~George Carlin
I use heavy strings tune low play hard and floor it. Floor it. That's technical talk
~Stevie R Vaughan
Win7x64b/i7-2600 3.4GHz/8GB/GForce GTX 790/3GB
Think of how stupid the average person is and realize half of them are stupider than that
~George Carlin
I use heavy strings tune low play hard and floor it. Floor it. That's technical talk
~Stevie R Vaughan
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Re: TES Skyrim 0.224
Boris, in .223 and .224 the interior fog is no longer adjustable with the [PARTICLE] settings. I tried it with only your enb files and a clean skyrim install. If I copy over the d3d9.dll with the .221 version it works.
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