TES Skyrim 0.226

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
*blah-blah-blah maniac*
Posts: 504
Joined: 31 Dec 2011, 19:42

Re: TES Skyrim 0.226

What's the benefit of using a plugin instead of the mod?
_________________
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.226

Confidence-Man
Game scripting is buggy hell, enb_reference mod produce lod issues, it not work in some locations or when game saved, it can't capture data immediately, some users reported black screen in interiors. This is unfixable, game specic problems. Helper plugin doing the same, but without all those issues, problem is in compatibility only with latest game binary, it not work with Creation Kit. Also it allow to retrive world space position of camera, so i can do effects which unable without it.

Version updated, download again. Fixed weather issues (when outgoing weather not exist).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim 0.226

@Boris
Any idea how this could happen could this be Kristas Model fix maybe backfiring, the Emissive color change she suggested here http://enbdev.com/enbseries/forum/viewt ... =18&t=2224 , or is it more a SSS issue or both things clashing together with each other ?

Saved this as a test sequence whatever happens here

Image
Last edited by CruNcher on 06 Oct 2013, 14:05, edited 1 time in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
*sensei*
Posts: 373
Joined: 07 Mar 2013, 10:14

Re: TES Skyrim 0.226

Looks like the bronze shine that happens ingame when you do not use a black square as _sk file.

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim 0.226

Aiyen wrote:Looks like the bronze shine that happens ingame when you do not use a black square as _sk file.
How can this be possible with Boris now ignoring it ?
But yeah the first thing this remembered me of is when you put up SSS in the dark to extremely high values the whole skin got to shine then im my old results it looks quiete similiar here so i suspect a SSS issue as well, though i guess it could be as well Kristas fix now backfiring after the SSS change especialy if i remember right i didn't applied it for testing purposes to the Hand on purpose :(
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
*blah-blah-blah maniac*
Posts: 504
Joined: 31 Dec 2011, 19:42

Re: TES Skyrim 0.226

ENBSeries wrote:Confidence-Man
Game scripting is buggy hell, enb_reference mod produce lod issues, it not work in some locations or when game saved, it can't capture data immediately, some users reported black screen in interiors. This is unfixable, game specic problems. Helper plugin doing the same, but without all those issues, problem is in compatibility only with latest game binary, it not work with Creation Kit. Also it allow to retrive world space position of camera, so i can do effects which unable without it.

Version updated, download again. Fixed weather issues (when outgoing weather not exist).
Thanks man, works now.

One of the things that kept me from using weathers to their fullest was that if I had some drastically different values (like a very low direct light for overcast weather) when it switched it would sort of flash the new settings on and off before gradually transitioning. Haven't tested it too extensively but hopefully that issue is fixed with the plugin.
_________________
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.226

CruNcher
Reduce or set to 0 subsurface scattering amount for objects, which is near vegetation. It's game own sss, pretty ugliness which ignore shadows and computed only for direct light (sun). And i'm not ignoring it, you must still reduce amount of vanilla sss, it's computed always.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 106
Joined: 01 May 2013, 23:17

Re: TES Skyrim 0.226

Erm I've just made a test run on 0.226 and seems my Dragornborn multiple weathers issues fixed. It works and shows correct weather ID's on weather window.

Offline
User avatar
Posts: 35
Joined: 20 Mar 2013, 14:24
Location: Berlin

Re: TES Skyrim 0.226

Hey Boris, for me it doesn´t work, i don´t no why...
I use the Opethfeld Preset 7 beta2.
Dll is copied and enb references is deleted...
_________________
Image

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.226

Do you see any statistics for weather in main editor window?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply