TES Skyrim 0.226

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*blah-blah-blah maniac*
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Re: TES Skyrim 0.226

What's the benefit of using a plugin instead of the mod?
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Re: TES Skyrim 0.226

Confidence-Man
Game scripting is buggy hell, enb_reference mod produce lod issues, it not work in some locations or when game saved, it can't capture data immediately, some users reported black screen in interiors. This is unfixable, game specic problems. Helper plugin doing the same, but without all those issues, problem is in compatibility only with latest game binary, it not work with Creation Kit. Also it allow to retrive world space position of camera, so i can do effects which unable without it.

Version updated, download again. Fixed weather issues (when outgoing weather not exist).
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Re: TES Skyrim 0.226

@Boris
Any idea how this could happen could this be Kristas Model fix maybe backfiring, the Emissive color change she suggested here http://enbdev.com/enbseries/forum/viewt ... =18&t=2224 , or is it more a SSS issue or both things clashing together with each other ?

Saved this as a test sequence whatever happens here

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Last edited by CruNcher on 06 Oct 2013, 14:05, edited 1 time in total.
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Re: TES Skyrim 0.226

Looks like the bronze shine that happens ingame when you do not use a black square as _sk file.

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Re: TES Skyrim 0.226

Aiyen wrote:Looks like the bronze shine that happens ingame when you do not use a black square as _sk file.
How can this be possible with Boris now ignoring it ?
But yeah the first thing this remembered me of is when you put up SSS in the dark to extremely high values the whole skin got to shine then im my old results it looks quiete similiar here so i suspect a SSS issue as well, though i guess it could be as well Kristas fix now backfiring after the SSS change especialy if i remember right i didn't applied it for testing purposes to the Hand on purpose :(
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Re: TES Skyrim 0.226

ENBSeries wrote:Confidence-Man
Game scripting is buggy hell, enb_reference mod produce lod issues, it not work in some locations or when game saved, it can't capture data immediately, some users reported black screen in interiors. This is unfixable, game specic problems. Helper plugin doing the same, but without all those issues, problem is in compatibility only with latest game binary, it not work with Creation Kit. Also it allow to retrive world space position of camera, so i can do effects which unable without it.

Version updated, download again. Fixed weather issues (when outgoing weather not exist).
Thanks man, works now.

One of the things that kept me from using weathers to their fullest was that if I had some drastically different values (like a very low direct light for overcast weather) when it switched it would sort of flash the new settings on and off before gradually transitioning. Haven't tested it too extensively but hopefully that issue is fixed with the plugin.
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
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Re: TES Skyrim 0.226

CruNcher
Reduce or set to 0 subsurface scattering amount for objects, which is near vegetation. It's game own sss, pretty ugliness which ignore shadows and computed only for direct light (sun). And i'm not ignoring it, you must still reduce amount of vanilla sss, it's computed always.
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Re: TES Skyrim 0.226

Erm I've just made a test run on 0.226 and seems my Dragornborn multiple weathers issues fixed. It works and shows correct weather ID's on weather window.

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Re: TES Skyrim 0.226

Hey Boris, for me it doesn´t work, i don´t no why...
I use the Opethfeld Preset 7 beta2.
Dll is copied and enb references is deleted...
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Re: TES Skyrim 0.226

Do you see any statistics for weather in main editor window?
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