TES Skyrim 0.229

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Re: TES Skyrim 0.229

Phinix wrote:One of the first things you learn in diplomacy is that, next to patience, choosing the right approach can make or break negotiations. If your approach appears overly hostile (or weak, in some cultures), you may end up talking to an empty room.
I agree. I've lost count of the times Boris has cussed at people, called them idiots, morons, stupid. I am just treating Boris in kind, because he is in fact not as superior as he thinks.

Anyway, it's Transparency AA. Transparency AA is broken.


Edit: To clarify, I don't hate Boris. I do think it's a bit unfortunate the way he deals with people. If it's a cultural thing, i.e. Russians equate hostility with respect, I'm merely mirroring the way Boris treats everyone else. I respect and appreciate immensely what he does, but I'm not about to grovel at his feet in order to boost his ego.

Edit2:
ENBSeries wrote:Version updated, download again.
Found that water shadows work wrong in interiors, they are applied, but must be disabled. Reduced shadow artifacts on shore.
Exterior water shadows no longer work at all for me with this binary. The previous binary works fine. Neither the existing INIs or the default INIs (after turning on water and shadows) work.

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Re: TES Skyrim 0.229

jonwd7
ENBSeries all effects on
Image
No d3d9.dll
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is the fact that you have to back up much further with ENB on for the decal to appear
Yeah yeah, as you say mum.
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Re: TES Skyrim 0.229

MOTOSXORPIO wrote:Err...Am I the only one that has dark interior?

Image

Whiterun Hall of the Dead.
Was this taken during daytime with TimeofDay enabled and the enbhelper.dll installed? If so, then it's likely the same issue Tansarville and I have been trying to report, but since it doesn't happen with the default files in the ENB archive, Boris can't reproduce it. You can verify that it's the same issue by either changing the gamehour to something that isn't defined as your daytime hours, toggling off TimeofDay, or removing the enbhelper.dll. If any of those cause your interior lighting to return to normal, then it's the same issue.
Last edited by Maeldun on 24 Oct 2013, 04:21, edited 1 time in total.

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Re: TES Skyrim 0.229

ENBSeries wrote:jonwd7
ENBSeries all effects on
No d3d9.dll
is the fact that you have to back up much further with ENB on for the decal to appear
Yeah yeah, as you say mum.
Like I already said, you don't have TRAA on. I isolated it to TRAA. So it is as I say, son.

So I just turned your TRAA off. I don't care about it. If your TRAA is supposed to break decals, then so be it. If it's not, maybe you should fix TRAA.

Anyway, look at my last post. Latest binary, water shadows no longer work at all.

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Re: TES Skyrim 0.229

jonwd7
Time to end this shit. If you don't know what decals are and how they supposed to work, how TAA work and how it work, then go away and blame yourself, i will not do anything, it's not my problem at all.
Anyway, look at my last post. Latest binary, water shadows no longer work at all.
Why they work for me then?
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Re: TES Skyrim 0.229

Shadows on water not working when sky lighting enabled, will do update in few minutes

EDIT: version updated, download again
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Re: TES Skyrim 0.229

Image

Image


Image

Image


When walking towards the wall you wont notice it until you get a certain distance, in first person and third.

Really Boris you should do a better job of pissing people off... your forum is to report bugs and help advance YOUR PROJECT. But seeing from posts such as this -your too stubborn to admit fault and will fix the bug regardless.

jonwd7 is right... please advise.

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Re: TES Skyrim 0.229

Tragedy4you
Run vanilla game smart boy.
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Re: TES Skyrim 0.229

Boris

Water shadows are now working with skylighting on.

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Re: TES Skyrim 0.229

SamEkinci
This is fixed already, download mod again.

To some others
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