Version updated, download again
Added waves amplitude parameter dependent from weather and time of the day (by request).
Modified parallax code to make it look closer to displacement (not much of course, but at some angles...). Also fixed minor bug when water height was not properly computed.
TES Skyrim 0.233
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17551
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.233
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *sensei*
- Posts: 312
- Joined: 18 Jul 2012, 09:46
- Location: Bangladesh
Re: TES Skyrim 0.233
Now this is a seriously great feature.
With RWT properly updated things look great.
Time to go to vanilla weathers and tweak the hell out of it.
With RWT properly updated things look great.
Time to go to vanilla weathers and tweak the hell out of it.
_________________
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
-
Offline
- Posts: 40
- Joined: 01 Mar 2013, 07:26
Re: TES Skyrim 0.233
Hi. I decided to try to make own water texture for this version u got and this is test version. Its got the displacement turned on all the way on the pics.
I have a couple of tiling bugs on it that u can see sometimes. I think i know how to fix the bugs tho. I only smalled the file a little also so u might want to resize it/change format.
Just 1 version so far tho.
U can try if u want.
And I wouldnt mind some advices also.
http://www.mediafire.com/?cmk599em8c6sc93
_________________
Please try my new speculars and normalmap for ur head and let me know if its bugs or whatever.
Current version is 0.4b
Bryn's SPF 42
Please try my new speculars and normalmap for ur head and let me know if its bugs or whatever.
Current version is 0.4b
Bryn's SPF 42
-
Offline
- *sensei*
- Posts: 331
- Joined: 20 Jul 2013, 00:34
Re: TES Skyrim 0.233
I don't see the sunrise/sunset sun reflection on the water surface, so I switched to 0.231 and it came back.
I'm using W.A.T.E.R, so is this mod related?
EDIT: Setting Water's EnableDisplacement=false brought back the water surface reflection.
It looked better than 0.231 surface reflection.
Boris did say "because water displacement in skyrim is very tricky thing, water consist from many separated planes"
I'm using W.A.T.E.R, so is this mod related?
EDIT: Setting Water's EnableDisplacement=false brought back the water surface reflection.
It looked better than 0.231 surface reflection.
Boris did say "because water displacement in skyrim is very tricky thing, water consist from many separated planes"
Last edited by skysan4298 on 06 Nov 2013, 04:43, edited 2 times in total.
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
-
Offline
- *master*
- Posts: 222
- Joined: 05 Jun 2012, 14:47
- Location: Canada
Re: TES Skyrim 0.233
Skysan
My water is fine, but I use RWT TWO.
My water is fine, but I use RWT TWO.
_________________
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition
-
Offline
- Posts: 71
- Joined: 28 Nov 2012, 06:14
Re: TES Skyrim 0.233
Thanky Boris, i think that is a great feature and add of immersion.ENBSeries wrote:Version updated, download again
Added waves amplitude parameter dependent from weather and time of the day (by request).
_________________
Ryzen, 2 Nvidia 1080Ti - sometimes SLI, 32 GB DDR4, Win10, Oculus Rift+Touch
Ryzen, 2 Nvidia 1080Ti - sometimes SLI, 32 GB DDR4, Win10, Oculus Rift+Touch
-
Offline
- Posts: 35
- Joined: 17 Jan 2013, 09:21
Re: TES Skyrim 0.233
Video is better than screenshots:
http://www.youtube.com/watch?v=_1AIQLdnhT0
http://www.youtube.com/watch?v=_1AIQLdnhT0
_________________
i5 2500K @4.0ghz, 8GB RAM, GTX 780
i5 2500K @4.0ghz, 8GB RAM, GTX 780
-
Offline
- *master*
- Posts: 164
- Joined: 23 Sep 2013, 17:30
Re: TES Skyrim 0.233
I noticed some oddly bright water at the mineral springs with water enabled. I'm using Pure Waters 4.6 with the parallax enabled textures from that mod author. I'm not sure if this is expected or not.
0.233, water disabled
0.233, water enabled
0.233, water disabled
0.233, water enabled
-
Offline
- Posts: 40
- Joined: 01 Mar 2013, 07:26
Re: TES Skyrim 0.233
I didnt double check and make sure but i dont think pure waters is affecting the texture on that eastmarch travertine pools.
cause i replaced those ones and it looks same.
cause i replaced those ones and it looks same.
_________________
Please try my new speculars and normalmap for ur head and let me know if its bugs or whatever.
Current version is 0.4b
Bryn's SPF 42
Please try my new speculars and normalmap for ur head and let me know if its bugs or whatever.
Current version is 0.4b
Bryn's SPF 42
-
Offline
- *blah-blah-blah maniac*
- Posts: 17551
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.233
Maeldun
Turn off water lighting.
Turn off water lighting.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7