TES Skyrim 0.234
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- *blah-blah-blah maniac*
- Posts: 618
- Joined: 18 Jul 2013, 13:08
- Location: UK
Re: TES Skyrim 0.234
Looks good Boris - look forward to trying the new shadows
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Offline
- Posts: 40
- Joined: 01 Mar 2013, 07:26
Re: TES Skyrim 0.234
Hi
It looks good on your shadows, looking forward to it also.
The thanks for the help on displacement map i can render at lower res than the normal and see what that does.
Anyway, It sounds like i take your hard work for granted and its enormous work u put on enb. I did not mean to make u feel that way.
It looks good on your shadows, looking forward to it also.
The thanks for the help on displacement map i can render at lower res than the normal and see what that does.
Anyway, It sounds like i take your hard work for granted and its enormous work u put on enb. I did not mean to make u feel that way.
_________________
Please try my new speculars and normalmap for ur head and let me know if its bugs or whatever.
Current version is 0.4b
Bryn's SPF 42
Please try my new speculars and normalmap for ur head and let me know if its bugs or whatever.
Current version is 0.4b
Bryn's SPF 42
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Offline
- *blah-blah-blah maniac*
- Posts: 572
- Joined: 23 Aug 2013, 21:59
- Location: United States
Re: TES Skyrim 0.234
I second this wholeheartedly. Performance improvement is always good. In some area's I lose ~16 fps with water enabled with high quality displacement. ~10fps with displacement at low quality. This is only areas like Solitude Docks and northern coast though. Most areas fps loss is low enough to not notice (5 fps at most, usually more like 2-3). And I'm still very much looking forward to TAA if it's in the plansDigitalPrinceX wrote:Performance improvement is always wanted. Do your best here.
....
And if you want to finish with water, then go back to TAA
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Offline
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- Joined: 21 Jan 2013, 04:11
Re: TES Skyrim 0.234
Good day all,
I just loaded the new version, and outside the water looks great!
Inside, a pool of water looks like this (top one is with ENB disabled via F12, and the bottom is with the following water settings;
[WATER]
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
EnableShadow=false
EnableLighting=true
EnableSelfReflection=true
EnableDisplacement=false
DisplacementQuality=0
ReflectionAmount=1.2
FrennelMultiplier=3.70
FrennelMin=0.4
FrennelMax=1.0
DispersionAmount=1.0
CausticsAmount=2.25
EnableLighting=true
SunSpecularMultiplier=1.3
SunScatteringMultiplier=1.0
SunLightingMultiplier=0.3
WetMultiplier=1.0
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
ShadowQuality=2
EnableShadowNoise=false
Any suggestions?
/r
Euther
I just loaded the new version, and outside the water looks great!
Inside, a pool of water looks like this (top one is with ENB disabled via F12, and the bottom is with the following water settings;
[WATER]
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
EnableShadow=false
EnableLighting=true
EnableSelfReflection=true
EnableDisplacement=false
DisplacementQuality=0
ReflectionAmount=1.2
FrennelMultiplier=3.70
FrennelMin=0.4
FrennelMax=1.0
DispersionAmount=1.0
CausticsAmount=2.25
EnableLighting=true
SunSpecularMultiplier=1.3
SunScatteringMultiplier=1.0
SunLightingMultiplier=0.3
WetMultiplier=1.0
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
ShadowQuality=2
EnableShadowNoise=false
Any suggestions?
/r
Euther
_________________
Win7x64b/i7-2600 3.4GHz/8GB/GForce GTX 790/3GB
Think of how stupid the average person is and realize half of them are stupider than that
~George Carlin
I use heavy strings tune low play hard and floor it. Floor it. That's technical talk
~Stevie R Vaughan
Win7x64b/i7-2600 3.4GHz/8GB/GForce GTX 790/3GB
Think of how stupid the average person is and realize half of them are stupider than that
~George Carlin
I use heavy strings tune low play hard and floor it. Floor it. That's technical talk
~Stevie R Vaughan
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- *blah-blah-blah maniac*
- Posts: 17551
- Joined: 27 Dec 2011, 08:53
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Re: TES Skyrim 0.234
Version updated download again
Changed shadows to less noisy and faster algorithm, but it have another artifacts. Also shadows distorted by waves now.
Changed shadows to less noisy and faster algorithm, but it have another artifacts. Also shadows distorted by waves now.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Offline
- *blah-blah-blah maniac*
- Posts: 618
- Joined: 18 Jul 2013, 13:08
- Location: UK
Re: TES Skyrim 0.234
Thanks for the update Boris, I like the improvements:
Hope you are able to improve the look of shadows like this (looks much worse when moving)
Keep up the good work!
Hope you are able to improve the look of shadows like this (looks much worse when moving)
Keep up the good work!
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Offline
- *blah-blah-blah maniac*
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- Location: United States
Re: TES Skyrim 0.234
The improvements on shadows is excellent. Thanks again Boris!
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- *master*
- Posts: 109
- Joined: 15 Apr 2013, 12:02
- Location: USA
Re: TES Skyrim 0.234
Nice update. Water can look cold and fresh, caustics being my fav new setting...can make water look deep yet clean or dirty with just a little adjustment. One thing I'm seeing is some indoor water having clouds reflected. Dunno if this is there is anyway to do about it, just mentioned it as an oddity. Likely some CK adjust I need to make. Thanks for making the game more enjoyable.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.234
MOTOSXORPIO
Interior water don't have most changes of exterior water, i don't think clouds are my bug.
I failed to develop underwater effects like caustics, deepness and scattering. Found just now that when more than single water surface visible in underwater camera, it also drawed with underwater properties and frequently after water, which is above camera (space of real volume), so wrong data used to compute water level.
Interior water don't have most changes of exterior water, i don't think clouds are my bug.
I failed to develop underwater effects like caustics, deepness and scattering. Found just now that when more than single water surface visible in underwater camera, it also drawed with underwater properties and frequently after water, which is above camera (space of real volume), so wrong data used to compute water level.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Offline
- *blah-blah-blah maniac*
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Re: TES Skyrim 0.234
Damn it! This issue is too much disappointing, pushed my mind state even deeper in shit. Will try to find how much areas have such bug, except Whiterun and how to reduce them as much as possible.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7