TES Skyrim 0.235

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Re: TES Skyrim 0.235

In regards to the Time of Day conflict with the helper MOD, I can post or PM the enbeffect.fx file for Somber Lut Sepia (I wasn't sure which of the FX files were to blame).

EDIT: I posted the code in this message but it was massively long and didn't want to spam the message size. I can share however or the files are all available here:

http://skyrim.nexusmods.com/mods/41465/?

EDIT 2: Will post just the top header information at least:

Code: Select all

//++++++++++++++++++++++++++++++++++++++++++++
// ENBSeries effect file
// visit http://enbdev.com for updates
// Copyright (c) 2007-2011 Boris Vorontsov
//
// Using decompiled shader of TES Skyrim
//++++++++++++++++++++++++++++++++++++++++++++

// SOMBER LUT SEPIA

//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Additions and Tweaking by HD6, Indigo Neko, JaWz, Unreal Warfare, 
// Tali, Koblak, WolfGrimDark
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

// PRIMARY EFFECT ACTIVATION

	#define POSTPROCESS	1				
	#define APPLYGAMECOLORCORRECTION 	
	//#define ENB_FLIPTECHNIQUE 		
//++++++++++++++++++++++++++++++++++++++++++++
// SECONDARY EFFECT ACTIVATION

	#define ENABLE_FLIP_INT_EXT_FACTOR		
//	#define ENABLE_FLIP_NITE_DAY_FACTOR	
	
	#define COLOR_TWEAKS			
//	#define COLOR_TWEAKS_DNI				
	#define COLORSAT_DAYNIGHT
//	#define PALETTE_MIXER			
				
	#define USEBLOOM 
//      #define COMBINE_BLOOM					
//	#define DIFFUSE_BLOOM	
	#define BLOOM_DEBLUEIFY		
	#define BLOOM_CRISP			
//	#define BLOOM_SCREEN		
//	#define BLOOM_DEFUZZ		
//	#define BLOOM_NOBLACK
		
//	#define ROUND_VIGNETTE
	#define SEPIATONE   1	// 1 = On, 0 = Off just like if you would use //.
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Re: TES Skyrim 0.235

wolfgrimdark
Helper plugin can't affect lighting, it's not helper mod. And i said already, who have issue must find out all dependencies him/her self and report all details, be prepared for testing. I'm not interested in people who just wrote "not work" and running away. Btw, inversed image can't be at all in my files, search issues in external shaders. I can't find in editor statistics anything wrong, so if you see, make screenshots of it (day/night factors, tod factors)
Helper plugin only used now for weather system and for underwater effects, nothing else yet, but things changes...


HELPER PLUGIN IS NOT THE SAME AS HELPER MOD!


PS: attached image of volumetric shadows underwater (actually will be used for sun light scattering only)
Image
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Re: TES Skyrim 0.235

Boris
I want you to know that those of us that are responsible for the Somber series of ENBs appreciate that you can't identify an issue or even think of a fix if you can't reproduce it yourself. Rest assured that we are working to find the culprit - whether it is some shader code or specific in-game circumstances. All we know right now is that this behavior is exposed by the use of the enbhelper.dll. I don't understand enough of what the plugin does to even guess as to why. For now, we are looking at the code to see if we can identify what is causing interiors to become so dark during the daytime portion of the TOD cycle when the helper plugin is used. If you could look at the enbeffect.fx file that Wolfgrimdark linked to, that might help our efforts but I understand that you are under no obligation to do so.

I can't answer for anyone else, but I am prepared to do extensive testing to find the actual cause for this issue and possible resolutions.

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Re: TES Skyrim 0.235

@Boris

I just read this from Unwinder
Did a bit of reading in ENB forum and love their reply "This bug appear even in Afterburner, which is based on Riva Tuner. What is so fun to report bugs of other software to me?"
Don't think that I have any wish to assist fixing ENB related issues, sorry. Crash in RTSS library can and should be fixed by me. Crash in ENB library - push ENB dev to fix his tool. End of story, closed.
It's funny he says your code is buggy and you say his code is buggy, though im not up2date on this OSD server hook crash issue not sure it might be fixed by now on either side ;)
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Re: TES Skyrim 0.235

Boris
PS: attached image of volumetric shadows underwater (actually will be used for sun light scattering only)
Looking forward to this :D
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Re: TES Skyrim 0.235

CruNcher
You can say to Unwinder, that bug in his code. Why? Because if i reduce size of binary, it work. If i increase it anyhow - it's not. I won't discuss such things, because tested already.
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Re: TES Skyrim 0.235

Helper plugin can't affect lighting, it's not helper mod. And i said already, who have issue must find out all dependencies him/her self and report all details, be prepared for testing. I'm not interested in people who just wrote "not work" and running away. Btw, inversed image can't be at all in my files, search issues in external shaders. I can't find in editor statistics anything wrong, so if you see, make screenshots of it (day/night factors, tod factors)
Helper plugin only used now for weather system and for underwater effects, nothing else yet, but things changes...
Thanks much for the reply Boris. Based on this it suggests there is a bug somewhere in the FX file being used and that for some reason it only pops up when the helper.dll is installed. But I fully understand that isn't your issue as the actual problem seems to be the FX file itself. I won't bother you anymore with this issue then and will instead focus on the FX file and see if I can find out what in the FX file is creating the issue.
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Re: TES Skyrim 0.235

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Re: TES Skyrim 0.235

wolfgrimdark wrote:Thanks much for the reply Boris. Based on this it suggests there is a bug somewhere in the FX file being used and that for some reason it only pops up when the helper.dll is installed. But I fully understand that isn't your issue as the actual problem seems to be the FX file itself. I won't bother you anymore with this issue then and will instead focus on the FX file and see if I can find out what in the FX file is creating the issue.
In which interior do you have this bug. Describe it in it's entirety because I use the Helper file with the effect.fx file Somber is based off and haven't had any issues other than the one which is fixed by using Blackout.

If easier, so to not clog up this thread with non related content just PM me.
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Re: TES Skyrim 0.235

wolfgrimdark
I think the bug is purely Somber related. I don't use Somber myself (tried it, not my taste) but I've used a variety of ENB's that use ToD with helper plugin and have never noticed that issue nor have I seen it reported on any of the ENB Nexus pages I lurk or post. I obviously could have missed something though.
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