TES Skyrim 0.236

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Re: TES Skyrim 0.236

Boris btw MRT i wonder their is a Engine option for MRT when this was enabled it caused a black screen do you hook with ENB into these functionality of the Engine that seems not got finished for Skyrim ?
It's engine not finished i guess.
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Re: TES Skyrim 0.236

I'm using a gtx 780 and the underwater surface is clear since the first version that added underwater. It never worked for me. Only disabling water makes underwater work ok for some reason. Hope you'll wipe out that issue soon Boris :)

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Re: TES Skyrim 0.236

I can't install drivers new on my OS, it will take some time to upgrade and probably i'll get mad with this process, because SP3 do so shit to compatibility of some old software, i hate it.

offtopic: registered on guru3d to write to Unwinder regarding his software bug when wrapper size is bigger than some specific size, but can't post in the proper category or pm him, so i'll just disable mod in future versions when Afterburner detected.
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Re: TES Skyrim 0.236

Great additions Boris, those underwater effects really add to the immersion !

As for the tint color, is there a way to tweak it ?

I was also playing with lens effects, and i was wondering if it would be doable to split lens intensity parameters for sun and lens intensity parameters for other light sources ?
Because heavy lens effect is really great on the sun during sunset, but having every single fire casting the same lens power is a bit too much.

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Re: TES Skyrim 0.236

NVidia 331.65 Win7 drivers, underwater surface work fine on GF 650 Ti, so it's not drivers and i can't fix, search problems yourself.

dricks2222
Two parameters for tint color available and value itself is only one - underwater color.
Lens effects only exist for sun and nothing else. Lens reflections is absolutely different effect and it applied to everything. Probably you mean lens reflections, so the answer is no.
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Re: TES Skyrim 0.236

Same here, latest Nvidia drivers on Win7 - GTX 670

Underwater fine here.

Wrapper : 0.236

Water mod : PURE WATERS, ULTRA textures.

Using REALVISION ENB... (FULL EFFECTS)

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Re: TES Skyrim 0.236

Version updated, download again
Found error in underwater shader which looks like inversed colors when brightness is very high, specific shaders used (effect.txt and enbeffect.fx), when original post processing enabled.
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Re: TES Skyrim 0.236

Boris
Thanx for update.
Never had a single issue, using GTX770 and latest 331.65 WHQL.

dricks2222
About that lens thing, maybe I can manage something, like kind of threshold, via shader. Dunno, will experiment.
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Re: TES Skyrim 0.236

Ok so with 0.236 if I enable Displacement under the [WATER] category the water is fine. If I enable Displacement under the [UNDERWATER] category then water goes invisible.

So with this I get the same issue but it appears to have been shifted to [UNDERWATER] Displacement instead.

Other than that no other issues to report.
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Re: TES Skyrim 0.236

There's something about Dxtory that ENB really doesn't like. If I have Dxtory running, then the game crashes when I start a game (Main menu is fine though).

Was this a known issue? If so, then I apologize.
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