TES Skyrim 0.239

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Re: TES Skyrim 0.239

GTX570 is fine for water, the question is why my 128 bit videocard is faster than GTX570 with the water.


Attached test, check if it's performance is better for water and if bloom glowing bug not appear.

EDIT: file deleted
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Re: TES Skyrim 0.239

I tested the test in lakes, underwater, towns and didn't see any noticeable changes.
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Re: TES Skyrim 0.239

ENBSeries wrote:GTX570 is fine for water, the question is why my 128 bit videocard is faster than GTX570 with the water.
Attached test, check if it's performance is better for water and if bloom glowing bug not appear.
Used your default enblocal.ini just in case this time.
Turned all the water effects, values default, unchanged. Water unchecked - 58fps, looking at water surface ~30fps, underwater ~23 and stuttery.
BTW, that stutter does not feel right for this fps. It's like some frames take much longer to render or something.
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Re: TES Skyrim 0.239

I get some weird issue with adaptation (I think) after updating from 0.236 to 0.239. Outside the Blue Palace everything turned dark when entering the shadowed part, like this:

http://i.imgur.com/KanYTfn.jpg

Also, note the messed up water from Drinking Fountains of Skyrim, if that might have something to do with it. It went from normal to dark when taking a step or two and when turning around. When I switched off adaptation the darkness issue went away but the water still looked borked. Switching back to 0.236 everything was normal again, even with adaptation.
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Re: TES Skyrim 0.239

Guys, your posts killing me. Don't you understand that i can't help from that things you said? No information or it's useless. What should i do if nobody can get the same bugs and why everything work for me again? Damn it, make signature with hardware specifications, i'm tired to search your posts.

Uriel24
Stutter when looking on to water is normal, it means that driver is busy (and videocard), some frames are fast and about once per second looks like time stuck. Too high resolution / supersampling / forced anisotropic filtering in drivers or by some tools / too high displacement quality in enbseries.ini - these factors affect performance. Uncompressed textures of water also affect performance in bad way. I don't know how to optimize displacement (parallax occlusion culling actually) without precomputations even when water invisible (under terrain), i'll try to do some experiments, but for sure idea is doomed, i can't make workaround for some game specific things.
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Re: TES Skyrim 0.239

If you mean me, I have an AMD Radeon HD 7900 and Catalyst 13.11.

EDIT: I couldn't add a signature the last time I tried - but I have done so now.
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Re: TES Skyrim 0.239

Set signature please, i can't remember each post and won't search it.
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Re: TES Skyrim 0.239

Done.
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Re: TES Skyrim 0.239

Another test (for amd users???), is it work now?

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Re: TES Skyrim 0.239

ENBSeries wrote:Modd31
You must find yourself which effects enabled/disabled produce this, except bloom, lens and parameter SunSpecularMultiplier. I'm unable to replicate issue and don't see any difference in code which may do this (previous 0.239 and latest).
Actually the effects were WATER and UNDERWATER, after I disabled them it disappeared.
Weird, I don't remember having issues with the previous .239, and I remember I did some tests in the last days because I was going to do some changes at the enb preset I'm using right now.
I'll try and see if there are other effects that cause this issue, I put my pc specs in the signature if you need them.

I'm using the latest Catalyst driver 13.4.
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