skysan4298
Crossfire unsupported, so i'll ignore your post and all changes, if they do not fix other bugs from amd users.
TES Skyrim 0.239
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Re: TES Skyrim 0.239
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Re: TES Skyrim 0.239
I disabled crossfire, and the problem still persisted with the official download. I'll use the test4 dll file.
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Re: TES Skyrim 0.239
Tested and everything is fine, I also updated my drivers to 13.9 to be sure.ENBSeries wrote:Another test for amd users, don't know if it work or not, so check if ssao is visible and no water bugs.
I had better performances before, I dunno if it's because of the updated drivers or not, but at least I don't have weird bugs anymore.
Oh and SSAO always worked fine for me.
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Re: TES Skyrim 0.239
Okay, i'll update version again now.
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Re: TES Skyrim 0.239
Boris, thanks for the fix. The latest download worked for my AMD.
Is it just me or the latest ENB, but I'm seeing very smooth performance. Specially DOF and SSAO did not have any fps hit when I enabled those.
Is it just me or the latest ENB, but I'm seeing very smooth performance. Specially DOF and SSAO did not have any fps hit when I enabled those.
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Re: TES Skyrim 0.239
Don't think it is just you I noticed it too with the first .239 version evenskysan4298 wrote:Boris, thanks for the fix. The latest download worked for my AMD.
Is it just me or the latest ENB, but I'm seeing very smooth performance. Specially DOF and SSAO did not have any fps hit when I enabled those.
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Re: TES Skyrim 0.239
Boris
Never had a single issue with .239... until now
Fire sources are extremely bright (fireplaces, spells, ect...), like they "bloom" a lot...
Did you make any recent changes implying to adapt some vars in shaders ?
Nvidia, GTX770, latest drivers.
Previous versions of .239 worked fine, always had SSAO working, no adaptation or IBL issues, no water issues.
Never had a single issue with .239... until now
Fire sources are extremely bright (fireplaces, spells, ect...), like they "bloom" a lot...
Did you make any recent changes implying to adapt some vars in shaders ?
Nvidia, GTX770, latest drivers.
Previous versions of .239 worked fine, always had SSAO working, no adaptation or IBL issues, no water issues.
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Re: TES Skyrim 0.239
just noticed that too. Way bright had to turn way down the particle lights setting. Not just fires it was all particle lights.Oyama wrote:Boris
Never had a single issue with .239... until now
Fire sources are extremely bright (fireplaces, spells, ect...), like they "bloom" a lot...
Did you make any recent changes implying to adapt some vars in shaders ?
Nvidia, GTX770, latest drivers.
Previous versions of .239 worked fine, always had SSAO working, no adaptation or IBL issues, no water issues.
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Re: TES Skyrim 0.239
I didn't anything to intensity or similar things.
EDIT: post comparison screenshots with 0.239 and 0.236 where particles differ.
EDIT: post comparison screenshots with 0.239 and 0.236 where particles differ.
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Re: TES Skyrim 0.239
Boris
It's not even between .236 and .239, but between previous 0.239 binary and the last one, in wich you did fixes for AMD cards. This last one introduced that " overbright white fires" issue.
Will do screenshots as soon as on gaming PC.
Also, this is NOT about the way it "blooms", since there's no light *bleeding* around it, it's just about their intensity / curve, like if intensity was 10.0 and curve was 0.0.
It's not even between .236 and .239, but between previous 0.239 binary and the last one, in wich you did fixes for AMD cards. This last one introduced that " overbright white fires" issue.
Will do screenshots as soon as on gaming PC.
Also, this is NOT about the way it "blooms", since there's no light *bleeding* around it, it's just about their intensity / curve, like if intensity was 10.0 and curve was 0.0.
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