TES Skyrim 0.245

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17546
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.245

Canlocu
It's there, read changes log till the end.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 46
Joined: 27 Jan 2012, 20:43

Re: TES Skyrim 0.245

Привет, Борис!
Вчера заметил, что с последней версией .245 у меня появились двойные круги от персонажей на воде (один под персонажем, второй появляется сбоку от него, где-то под углом в 45 градусов). Этот баг уже был в предыдущих версиях и был тогой исправлен. Во всех ранних версиях ENB такого бага у меня не было, даже когда на него жаловались некоторые юзеры.
В настройках воды ([WATER]) включенно все, кроме Displacement и Volumetric Shadows, enbhelper я также не использую. Использую мод W.A.T.E.R., карточка - Gigabyte GeForce 570 GTX с заводским разгоном, дрова 331.82.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17546
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.245

megazogg
Не могу ничем помочь, бага не вижу. Кстати скриншот хоть немного мог бы помочь и сравнение, в каких версиях не было, а в каких появился. Вообще что-то гавеные драйвера нынче, неделю как активировался народ со всяким бредом
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 572
Joined: 23 Aug 2013, 21:59
Location: United States

Re: TES Skyrim 0.245

Oyama
Here's my SSAO/SSIL settings. They're mostly the ones that come with prod80's version of Kountervibe for CoT Weather Patch for 0.244, with a few of my own tweaks here and there and Supersampling enabled of course.

[SSAO_SSIL]
EnableSupersampling=true
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=0
SamplingPrecision=0
SamplingRange=0.28
FadeFogRange=16.0
SourceTexturesScale=1.0
SizeScale=1.224744871391589
FilterQuality=3
FilterType=0
AOAmount=0.7925
AOAmountInterior=0.82
ILAmount=1.46
ILAmountInterior=1.7
AOMixingType=2
AOMixingTypeInterior=2
AOIntensity=1.17
AOIntensityInterior=1.24
AOType=0
ILType=1
UseOldType=false
EnableDenoiser=false

I have a hunch that SLI/Crossfire configs might be having some trouble for some reason. I'm curious to hear back from Oyama in particular about what happens when only one card is used.

Boris
Is there anything you'd like me to test specifically since no one else (I think) has reported improved performance since the last iteration of 0.245? I won't be able to test anything for a few hours at least though. I have to get to sleep but I have nothing to do when I get up so I can get to testing a little after I wake up.
_________________
AMD Ryzen 5 3600 6C/12T @4.4GHz // 16GB G.Skill Ripjaws V DDR4 3600MHz // ASRock AMD Radeon 5700XT Taichi X 8GB OC+// Samsung 850 Evo 256GB and 500GB SSD // 4 TB Seagate Barracuda // Windows 10 x64
Lumen ENB
My Flickr

Offline
Posts: 19
Joined: 07 Dec 2013, 08:33
Location: Hungary

Re: TES Skyrim 0.245

Boris

Sorry for the late reply, I went to sleep a little bit.
Here's test results from the last batch:

240_3_1 - no problems, no flickering, stable
240_3_2 - freeze on first run, ctd on second run, no system crash, no flickering
240_3_3 - system crash, happens really quickly
240_3_4 - lots of flickering, system crashes later.

2 tests with each binary
cloud shadows off, skylighting on

Offline
*sensei*
Posts: 372
Joined: 28 Jul 2013, 23:26

Re: TES Skyrim 0.245

It's not MY kountervibe. It's just my adapted PS.
Next update will have entire enbeffect.fx file overhauled A-Z. Might change name too - too confusing for people like this.

Just need to fix certain issue with tonemapping curve. I need tonemapping math expert, as I am not.

Need find tonemapping that works good for me. Reinhard gives me bad blacks... thinking about changing to either Filmic, Haarm-Peter Duiker’s curve or some alternative Filmic-like with more options to toy with.
Last edited by prod80 on 14 Jan 2014, 13:23, edited 1 time in total.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17546
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.245

Jafin16
No, i don't need anything. Will not bother any more with optimization of ambient occlusions.

Gabber
It's bug with your drivers or software of any kind, which hook in to game. I can make workaround to it, but this will not solve anything actually for you. Trying to understand what may crash, you seems use parallax modification, probably other users need to check it. Or may be i just tired and don't see bug. Come back later, i'll ask friends now, may be they will find wrong code.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 19
Joined: 07 Dec 2013, 08:33
Location: Hungary

Re: TES Skyrim 0.245

ENBSeries wrote:Gabber
It's bug with your drivers or software of any kind, which hook in to game. I can make workaround to it, but this will not solve anything actually for you. Trying to understand what may crash, you seems use parallax modification, probably other users need to check it. Or may be i just tired and don't see bug. Come back later, i'll ask friends now, may be they will find wrong code.
I use Realistic Water Two with optional ENB parallax textures, but I have displacement disabled. Can this be the cause?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17546
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.245

Sorry, i forgot that having myself parallax mod installed, checked recompiled shaders and they are fine. Parallax mod is for environment textures, not water. You may skip crash by setting FixParallaxBugs=false.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17546
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.245

Gabber
Show screenshot of processes list in task manager
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply