GTA San Andreas 0.248
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- *blah-blah-blah maniac*
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- *blah-blah-blah maniac*
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Re: GTA San Andreas 0.248
That's done with my MasterEffect, even my default lensdirt texture used, picture by FMHn if I'm right...
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Re: GTA San Andreas 0.248
Hey what are the temp variables for? theres no bump mapping right?
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- *blah-blah-blah maniac*
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Re: GTA San Andreas 0.248
Temp variables for easier editing of shaders or making manual control over something (dof f.e.).
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: GTA San Andreas 0.248
I get this 'infamous' black-sky bug as well with the latest version. With 0.238 I didn't get it. (both on default setts)
Will try and isolate the issue further, and provide as much feedback as possible.
ATi HD5770 here.
I know you don't get the issue Boris, because your on nVidia; but do you have a debug version of ENB that will produce a log that might help you identify the problem?
Will try and isolate the issue further, and provide as much feedback as possible.
ATi HD5770 here.
I know you don't get the issue Boris, because your on nVidia; but do you have a debug version of ENB that will produce a log that might help you identify the problem?
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Re: GTA San Andreas 0.248
Mr.methodunderg, i'm have a same issues, but you try to change timecyc? sometimes in some weather, my sky had a black sky to, try ENB Z timecyc and see the result, black sky in day
but try to changed them to other timecyc ( Mr.TheD94 timecyc ) and it's works! no blacksky anymore.
cheers
FMHn
but try to changed them to other timecyc ( Mr.TheD94 timecyc ) and it's works! no blacksky anymore.
cheers
FMHn
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- *blah-blah-blah maniac*
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Re: GTA San Andreas 0.248
Version updated, download again
Tried again to fix shadow bug for amd users.
Tried again to fix shadow bug for amd users.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: GTA San Andreas 0.248
Shadow bug? You mean black-sky bug?
Latest version seemed to do the trick for me (well, I tested the same things I tested last night). And have not yet encountered the black-sky bug.
(It really shows how bad the alpha on vegetation is)
@FMHN
Using a modded timecyc (no idea on author; I swap so often)
@EDIT
Is there a problem with the FPS Counter? It never goes below 30FPS, even with SSAO and DoF enabled on my HD5770 (and it feels like its not even getting 10FPS)
Latest version seemed to do the trick for me (well, I tested the same things I tested last night). And have not yet encountered the black-sky bug.
(It really shows how bad the alpha on vegetation is)
@FMHN
Using a modded timecyc (no idea on author; I swap so often)
@EDIT
Is there a problem with the FPS Counter? It never goes below 30FPS, even with SSAO and DoF enabled on my HD5770 (and it feels like its not even getting 10FPS)
Last edited by methodunderg on 02 Feb 2014, 08:31, edited 1 time in total.
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Re: GTA San Andreas 0.248
Wow that's pretty amazing about the temp values.
This might be a stupid question but how can I utilize it to alter the DOF and switch between other shaders?
as of now, i don't think I'm changing a thing =[
This might be a stupid question but how can I utilize it to alter the DOF and switch between other shaders?
as of now, i don't think I'm changing a thing =[
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Re: GTA San Andreas 0.248
How I use motion blur in this version boris?