TES Skyrim 0.250
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- *sensei*
- Posts: 344
- Joined: 17 Jul 2013, 18:41
- Location: Germany
Re: TES Skyrim 0.250
Great work Boris! Skyrim's distant landscape now looks more awesome than ever before.
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YouTube: http://www.youtube.com/user/ScytheOfSteel
Water plugin for Realistic Water Two and ENB
Intel Core i5-3570 @ 4.00GHz | 8GB Corsair Vengeance DDR3 1600 | Asus Geforce GTX 670 DirectCU ii 4GB Vram | Win7 64bit on Samsung SSD 840 120GB
YouTube: http://www.youtube.com/user/ScytheOfSteel
Water plugin for Realistic Water Two and ENB
Intel Core i5-3570 @ 4.00GHz | 8GB Corsair Vengeance DDR3 1600 | Asus Geforce GTX 670 DirectCU ii 4GB Vram | Win7 64bit on Samsung SSD 840 120GB
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- Joined: 05 Jan 2013, 11:38
Re: TES Skyrim 0.250
I am Mist-ified ! ><
What tweaks if any have you guys applied or changed to the Mist values ?
What tweaks if any have you guys applied or changed to the Mist values ?
_________________
CPU : Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (4.50GHz oc)
GPU : AORUS 1080Ti (2012MHz oc)
Nvidia Driver : 430.86
RAM : 8GB DDR3 800MHz
Sound : HyperCloud 7.1
OS : Windows 10 (x64)
VR : Rift
Obsidian Weathers and Luminous ENB.
ENB 0.402
CPU : Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (4.50GHz oc)
GPU : AORUS 1080Ti (2012MHz oc)
Nvidia Driver : 430.86
RAM : 8GB DDR3 800MHz
Sound : HyperCloud 7.1
OS : Windows 10 (x64)
VR : Rift
Obsidian Weathers and Luminous ENB.
ENB 0.402
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- Posts: 62
- Joined: 25 May 2013, 09:47
Re: TES Skyrim 0.250
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Vividian - Weather - Lighting - CoT and Pure Weather Enhancement
Viradia ENB for Fallout
Vivid Clouds and Fogs
GTX670 @ Windows74bit - 8GB RAM
Vividian - Weather - Lighting - CoT and Pure Weather Enhancement
Viradia ENB for Fallout
Vivid Clouds and Fogs
GTX670 @ Windows74bit - 8GB RAM
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- Posts: 62
- Joined: 25 May 2013, 09:47
Re: TES Skyrim 0.250
@Jay
mostly Skylighting ammount, Sunlighting ammount, Density, Vertical offset and Exponential fade i tweaked so far in order to let them fit to all possible weather conditions.
mostly Skylighting ammount, Sunlighting ammount, Density, Vertical offset and Exponential fade i tweaked so far in order to let them fit to all possible weather conditions.
_________________
Vividian - Weather - Lighting - CoT and Pure Weather Enhancement
Viradia ENB for Fallout
Vivid Clouds and Fogs
GTX670 @ Windows74bit - 8GB RAM
Vividian - Weather - Lighting - CoT and Pure Weather Enhancement
Viradia ENB for Fallout
Vivid Clouds and Fogs
GTX670 @ Windows74bit - 8GB RAM
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- Posts: 8
- Joined: 12 Jan 2014, 19:39
Re: TES Skyrim 0.250
Excellent, downloading right now.
Thanks Boris.
Thanks Boris.
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- *blah-blah-blah maniac*
- Posts: 618
- Joined: 18 Jul 2013, 13:08
- Location: UK
Re: TES Skyrim 0.250
Looks very nice in game, not had chance to play with the settings but looks good with difficult values - view from High Hrothgar looks stunning now!
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- *master*
- Posts: 164
- Joined: 23 Sep 2013, 17:30
Re: TES Skyrim 0.250
I've noticed something odd with the ENB GUI in (borderless via enblocal.ini) windowed mode. I'm using multiple monitors for my desktop, but I only run Skyrim on one of them. However, the ENB GUI cursor will use my entire desktop as available space. This means that the cursor can leave the Skyrim window and disappear. Theoretically, it is on my "desktop" space, but it obviously doesn't render outside of Skyrim. This is sometimes confusing as the cursor gets "lost."
I know that the GUI is middleware and this isn't really a bug. I'm just reporting it in the event there's a simple workaround that Boris can implement. I keep my shader files and papyrus log viewer on one monitor while I play Skyrim and I recently added a third monitor for comparing screenshots (for before and after comparisons while tuning). Now that I have monitors on either side of my main monitor (the one Skyrim is on), I'm losing the ENB GUI cursor more often. If there was some way to restrict it to the game resolution, that would be great. If not, I'm sure I'll adjust.
I know that the GUI is middleware and this isn't really a bug. I'm just reporting it in the event there's a simple workaround that Boris can implement. I keep my shader files and papyrus log viewer on one monitor while I play Skyrim and I recently added a third monitor for comparing screenshots (for before and after comparisons while tuning). Now that I have monitors on either side of my main monitor (the one Skyrim is on), I'm losing the ENB GUI cursor more often. If there was some way to restrict it to the game resolution, that would be great. If not, I'm sure I'll adjust.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.250
Maeldun
Cursor position readed by standart functions, it's mouse cursor from OS. How to limit it to single display i don't know and can't tests on my rig.
To all
Probably mist vertical position will be editable per location by placing anchors in 3d space, so do not hurry up tweaking your preset weathers or at least do not rely too much on vertical offset and think about it as non constant variable.
Cursor position readed by standart functions, it's mouse cursor from OS. How to limit it to single display i don't know and can't tests on my rig.
To all
Probably mist vertical position will be editable per location by placing anchors in 3d space, so do not hurry up tweaking your preset weathers or at least do not rely too much on vertical offset and think about it as non constant variable.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *sensei*
- Posts: 372
- Joined: 28 Jul 2013, 23:26
Re: TES Skyrim 0.250
Very nice, but just a friendly request.. can you one of these days perhaps leave a binary online? Since version 245 I am trying to release an ENB with full functionality on the weather system and each time when I am almost done the binary is taken offline and I can start over again because of other features added to all the ini's I think I spend already around 60 hours for absolutely nothing now. It's fine you did this when you were experimenting with ENBoost, just for the sake of stability, but I think we are past those days... so, please?
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.250
prod80
They are backward compatible and look the same, you don't need to update all parameters, don't waste your time. And which binary do you ask? To not update 0.250 any more?
They are backward compatible and look the same, you don't need to update all parameters, don't waste your time. And which binary do you ask? To not update 0.250 any more?
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7