Fallout 3 / New Vegas 0.249

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Joined: 10 Feb 2014, 20:51

Re: Fallout 3 / New Vegas 0.249

ENBoost for Skyrim works good but ENBoost for Fallout 3 not working.

Antivirus is disable.

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*sensei*
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Re: Fallout 3 / New Vegas 0.249

Any chance you're using Windows 8(.1)?
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Re: Fallout 3 / New Vegas 0.249

Yes i'm using Windows 8.1

I now download 0.249 and use only d3d9.dll and works.

Strange that an older version does not work.

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Re: Fallout 3 / New Vegas 0.249

Does anyone have good sky settings for New Vegas?

I seriously can't get it to look good at both night and dawn at the same time due to them being under the same setting. I try to fix the sky banding effect at night and it completely breaks dawn, I'm playing with these values

GradientIntensityNight=
GradientTopIntensityNight=
GradientMiddleIntensityNight=
GradientHorizonIntensityNight=

The horizon is what shows the most banding and it I try to fix it by increasing the Intensity it makes the dawn completely disappear.

Anyone got good sky settings to tweak off?

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*blah-blah-blah maniac*
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Re: Fallout 3 / New Vegas 0.249

@xCamoLegend

Well, it's hard to say, because it also depends on your Day/Night settings, and your post-processing file (enbeffect.fx), as well as any weather mods you may have installed.


@Boris

Any chance of IBL for Fallout?
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Re: Fallout 3 / New Vegas 0.249

tapioks
No, it require per pixel normals which i can't draw in this game.
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Re: Fallout 3 / New Vegas 0.249

This works a treat, thanks for the improved AA! The AO seems better, too, though that's probably my imagination.

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Re: Fallout 3 / New Vegas 0.249

Okay, I got a few questions about this newer version: Can we still use proxy libraries like d3d9_smaa.dll, or is that not possible now with ENBboost? Also how can I tell if ENBboost is running. In version 173, I would install the d3d9.dll that came with ENB Boost, then change name of the d3d9.dll included with ENB 173 to something like enb_d3d9.dll, and set it to run as a proxy in enblocal.ini. When the game would launch I would see the ENB text and the ENBboost text overtop each other in the top left corner so I knew both were running. But I couldn't set any more proxies to run like d3d9_smaa.dll. Now it seems enbboost is packaged with the ENB, and requires no other dll to function? Just 1 dll for both the enb and enb boost right? Does this mean I can run the d3d9_smaa.dll too now? Will that older version of d3d9_smaa.dll still work well with version 249 or is there a newer version available somewhere. Sorry for all the questions I have been using ENB for a while now in new vegas and Fallout 3, I am just a little dense I suppose.

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Re: Fallout 3 / New Vegas 0.249

Arrr! Why so much brainfuckin? God i can't believe this.
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Re: Fallout 3 / New Vegas 0.249

The ENBoost functionality is included in the enbseries d3d9.dll. You do not need to run both the enboost and enbseries d3d9.dll's together for any reason. As such, your PROXY slot is still open to use for whatever other d3d9.mods you want along with ENB. Though really, using FXAA Injector or SMAA Injector or SweetFX effects on top of ENB is like putting shit-sauce on your ice cream sundae. Why do it?
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