TES Skyrim 0.251

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
Posts: 90
Joined: 03 Aug 2012, 19:03

Re: TES Skyrim 0.251

Re: CTD on main menu, ExpandSystemMemoryX64=true + the SKSE alpha with the memory patch cause the crash.

I had to turn it to ExpandSystemMemoryX64=false to stop the crashing.

Offline
Posts: 8
Joined: 30 Nov 2013, 07:51

Re: TES Skyrim 0.251

ExpandSystemMemoryX64=false is default is false, not ture

ExpandSystemMemoryX64=false is still CTD

i try 1.6 skse and 1.7 both and TESV.exe orignal , both CTD


and aldz24`s setting CTD too



i put only 0.251 enbhost.exe /enblocal.ini its running good OK
but if i put only 0.251 d3d.dll is CTD

0.251 d3d.dll is problem

jonwd7 wrote:Re: CTD on main menu, ExpandSystemMemoryX64=true + the SKSE alpha with the memory patch cause the crash.

I had to turn it to ExpandSystemMemoryX64=false to stop the crashing.

Offline
Posts: 37
Joined: 12 Jan 2014, 09:51

Re: TES Skyrim 0.251

i tried the new 251 binary...have not loaded a game yet since it's late up here already and i don't have the strength to navigate :(

but main menu works...no CTD's on the menu...i don't have the skse 1.7 alpha
only a compiled memory patch one i made based from daetareks code

imhunsoo: is your CTD issue on Loading a game? Starting a Game? or just the Menu and it just CTD's?
_________________
I7 4770K ,@4.5GHz(OC'd) // Corsair Dominator Platinum 32gb 1866MHz // EVGA GTX Titan Superclocked 2x (SLI) // Samsung EVO 1TB 2.5" SSD, Samsung 840 EVO 500GB 2.5" SSD // Windows 8.1 Pro

Offline
Posts: 8
Joined: 30 Nov 2013, 07:51

Re: TES Skyrim 0.251

i removed all SKSE file from skyrim folder after i put 0.251 d3d.dll its still CTD


CTD on starting skyrim very fast CTD......

Offline
User avatar
Posts: 47
Joined: 17 Apr 2013, 05:02
Location: Carinthia

Re: TES Skyrim 0.251

@imhunsoo
running 3rd party software like afterburner using OSD features in background? not CTD with 0.246 d3d9.dll?
_________________
Intel Core i5-2500K@4,3GHz, SLI 2x ASUS GTX 780 OC 3Gb, 16Gb DDR3, 120 Gb SSD, 2x 3Tb 7200 HD, Windows 7 64bit
RealVision ENB | PureVision ENB | ENBSeries INI Merger

Offline
User avatar
Posts: 15
Joined: 22 Aug 2013, 10:11

Re: TES Skyrim 0.251

Hi!
I have installed the last 0.251 version and I have NO CTD..but appeared a error sign in the upper screen that doesn't go away..the sign wrote:

"C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\effect.txt(1,1):error X3000: unrecognized identifier 'THIS'

With the 0.250 no problems. I use VisualENB preset. Sorry for my bad english.

Image

Offline
Posts: 2
Joined: 15 Feb 2014, 16:56

Re: TES Skyrim 0.251

@Invocatore
ENBSeries wrote:The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod ENBSeries / patch ENBoost 0.251
Added parameters to control mipmapping lod bias. Added texOriginal texture type for effect.txt shaders which is always unchanged first texture, this allow to make some more complex computations. Added text messages on shader compilation errors, they are displayed only if some shader will fail to compile, white text on the screen.
its normal. i mean, there is nothing wrong with binary file. since v0.251 add new features to display shader compilation errors.
the problem is in effect.txt. you can contact the author preset to discuss this issue.

Offline
User avatar
Posts: 15
Joined: 22 Aug 2013, 10:11

Re: TES Skyrim 0.251

@nafis399 thank you! I'm noob XD

Offline
User avatar
*blah-blah-blah maniac*
Posts: 618
Joined: 18 Jul 2013, 13:08
Location: UK

Re: TES Skyrim 0.251

All working fine, like the new LOD bias controls - very useful :D
_________________

i7 11700k @5.2GHz
RTX 4080
32gb DDR4 RAM C16
WDBlack 2TB Gen 4 NVMEe SSD
Over 100TB of additional storage


my Flickr
my videos

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17551
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.251

Oyama
How did you do it BTW ? If I may ask ?....
I don't know how to describe this to you, simply standart feature of direct3d.

Jafin16
I can only make time based fade for text appearance.

imhunsoo
aldz24
To solve issue the only solution is to test several builds to find which is wrong.

Invocatore
Or just delete effect.txt file, because it's not working anyway.

to all
SKSE bug, they hooked memory allocation functions. Do not post CTD reports about this, i will not fix this!!!
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply