TES Skyrim 0.252

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Joined: 05 Sep 2013, 19:36

Re: TES Skyrim 0.252

Windows 7 64bits, GTX 780ti + I7 975@4Ghz
Highly modded with a lot of texture packs + latest ENB 252
Drivers 337.50 installed.
The new Shader cache option is enabled (default) in the NvIdia config panel for Skyrim

Perfs :
334.89 : Riverwood 42 FPS
337.50 : Riverwood 42 FPS

Not a single FPS gained
The "up to 25% perfs in Skyrim" is pure bullshit for me.

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Joined: 21 Jan 2014, 14:52

Re: TES Skyrim 0.252

From what i heard you'll get the highest performance gain if you combine a "relatively weak" CPU (AMD :P ) with a fast GPU.
So i expect the performance gain not to be "amazing" for everyone with a decent Core i5 CPU or higher.
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Joined: 10 Dec 2012, 17:23
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Re: TES Skyrim 0.252

You dont have to bother with the driver about extra performance with dx optimizations.
it's only for some dx11 games.
And the 25 % is only for some gpu's
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Re: TES Skyrim 0.252

It feels smoother on my 460 GTX from the ugrid behavior all in all it's not a catastrophe and Render Quality is pretty good as well :)
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Re: TES Skyrim 0.252

Hi everyone, I'm sorry to bother you guys, but I really have problems updating ENB from 0.246 to 0.250+, and I think I'm not the only one with this problem.

My TESV.exe crashed at startup on a vanilla skyrim without SKSE on ENB 0.250+, but it works fine on ENB 0.246 or other older versions. And by "crash at startup" I mean it crashes before Bethe Logo set in with a appcrash error stackhash_fc2e. I've checked directX files, microsoft C++ files, and I had the original skyrim ini edited for ENB. Also, the Renderinfo.ini has zero content when crash, but as I revert back to core 0.246, everything is fine again.

System:
Windows 7 7601 X64
L5639
MSI gtx680 4g

I wonder if it is a system language related error, because I did't see anyone reporting this problem with common English, and some of them have stated that they are form Japan. though my Win7 is traditional Chinese.

I know the new ENB runs great on your gears, and it is hard to tell what went wrong just by reading my description, but I must have missd something important that maybe someone can help me point that out. Thanks again.

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Re: TES Skyrim 0.252

klotim wrote:You dont have to bother with the driver about extra performance with dx optimizations.
it's only for some dx11 games.
And the 25 % is only for some gpu's
That's actually wrong.
All of it.
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Re: TES Skyrim 0.252

kaffeekranz wrote:
klotim wrote:You dont have to bother with the driver about extra performance with dx optimizations.
it's only for some dx11 games.
And the 25 % is only for some gpu's
That's actually wrong.
All of it.

Care to tell that to Nvidia?
http://www.geforce.com/whats-new/articl ... nce-driver
Image
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Re: TES Skyrim 0.252

Don't try to bullshit a bullshitter. ;)

From your very own link:
As with 337.50 Beta’s single-GPU DirectX 11 optimizations, CPU overhead reductions apply globally, benefitting the majority of DirectX 9, DirectX 10, and DirectX 11 games the instant they go on sale. Per-game optimizations will continue to be developed before and after a game’s release, but now every game can potentially see an immediate boost.
Besides, Shader Cache is working for pretty much everything as well.
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Re: TES Skyrim 0.252

so let me get this straight..this is Board index » Official files » Download and no @#$$%^ download link for the ENB? i mean..really?..

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Re: TES Skyrim 0.252

This is the forum for talking about downloads. The actual download links for the ENB files hare at this location... http://enbdev.com/download.htm

For the Skyrim one, read the advice, scroll down and click the TES Skyrim link, read again, select the 0.252 link, scroll right to the bottom of the version history and click the final down arrow next to "Download".

Not the most intuitive, I grant you but once you have been here a while you will remember the location and get used to it.
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