Dark Souls 2 0.253 beta

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Posts: 13
Joined: 22 Apr 2014, 22:18

Re: Dark Souls 2 0.253 beta

I got AO ghosting, but I can live without it since everything already looks fantastic, especially with Wickfut's preset.

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Posts: 85
Joined: 10 Apr 2014, 09:14

Re: Dark Souls 2 0.253 beta

This is very awesome work Boris. All it really needs is a couple of bug fixing then it'd be perfect.

The issues i get is:
-AO turns randomly when you look in certain directions
-AO ghosting when facing certain directions

When i face this direction
Image
When i turn
Image

Again
Image
And when i turn the camera
Image

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Joined: 22 Apr 2014, 12:39

Re: Dark Souls 2 0.253 beta

based boris delivers

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*blah-blah-blah maniac*
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Re: Dark Souls 2 0.253 beta

For what its worth, this made me buy the game ASAP, and made me want to release my TESV presets again, while building one for Dark Souls II.
Your SSAO by itself is worth buying a game, hell ! :)
Boris, be blessed, and be cursed at the same time for making me tweaking again :lol:
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Joined: 04 Jan 2012, 18:05

Re: Dark Souls 2 0.253 beta

Two issues : massive Z-Fighting ( heavy flickering ) on some mountains and distant objects, and messed up DOF, refuse to focus properly so i end up with the whole screen blurred.

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Joined: 30 Dec 2012, 21:36

Re: Dark Souls 2 0.253 beta

Boris? Can you make this enb support 16:10? I know that it will have black bars, it's just that it seems it just supports 16:9 resolutions. If I use a 16:10 resolution, the screen is compressed vertically and there is some additional bar on the screen and transparency issues on the objects. You can clearly see that the weird bar is the height of the two black bars. Pretty much a format issue.

Image

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Joined: 10 Apr 2014, 13:33

Re: Dark Souls 2 0.253 beta

Wanny wrote:Boris? Can you make this enb support 16:10? I know that it will have black bars, it's just that it seems it just supports 16:9 resolutions. If I use a 16:10 resolution, the screen is compressed vertically and there is some additional bar on the screen and transparency issues on the objects. You can clearly see that the weird bar is the height of the two black bars. Pretty much a format issue.

Image
I've got the same problem with 16/10 (1680x1050 or 1900x1200) and nvidia 660GTX

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Joined: 18 Mar 2014, 14:42

Re: Dark Souls 2 0.253 beta

guys the Game will crash frequently with ENB, sometime in loadings and sometimes it does, while I play, What causes? sorry for my english ...

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Re: Dark Souls 2 0.253 beta

I haven't had a single crash in 15 or so hours.
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Re: Dark Souls 2 0.253 beta

* Always asking for more than we already have * : :lol:

Boris, what would be the task porting it to the first Dark Souls ? Is it 'easily' doable, on your side ?
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