Dark Souls 2 v0256

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Joined: 28 Apr 2014, 22:19

Re: Dark Souls 2 v0256

Just made an account to thank you very much for working on Dark Souls 2 Boris.

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Re: Dark Souls 2 v0256

Dragens wrote:this bug is because of the enblocal.ini. Just take the enblocal.ini of the original ENB files. I fixed it that way.
Is this in response to my flickering problem ? I tried to put previous enblocal.ini (from .256, 255 and 253 version ) without success. This bug occurs every time :/

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Re: Dark Souls 2 v0256

Boris THANK you SO MUCH man!!
Since DS1 I never tough you would release a ENB for this franchise!
I even donated to you for DS1 but you hated the game :D!

So far the ENB is working great in my end.
No CTDs on a Nvidia system.

Just the SSAO flickring when turning the camera around.
Still is amazing what we can achieve now.
Last edited by pralima87 on 28 Apr 2014, 22:52, edited 1 time in total.

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Re: Dark Souls 2 v0256

When I change the ambient curve (night) to anything besides 1.0, my character turns into a black silhouette. Revert to 1.0 and rendering resumes. Anyone else get this?
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Re: Dark Souls 2 v0256

Yeah I get that too, character goes all black.

I thought it was just me fumbling with stuff I don't understand :)

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Re: Dark Souls 2 v0256

Boris? Any ideas? I get it using different shaders. Also, it appears to be angle dependent, so it could be something with the night/day settings.
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Joined: 27 Apr 2014, 23:48

Re: Dark Souls 2 v0256

It may be a bit unrelated to the topic, but can I get a VAC ban if use ENB for Dark Souls 2?
Has anyone ever been banned for using ENB?

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Re: Dark Souls 2 v0256

chifu wrote:http://puu.sh/8rjYk.jpg
http://puu.sh/8rjZO.jpg
http://puu.sh/8rk1Q.jpg

I've got those artifacts flickering with every ENB presets, even with default ENB. They happen in several places and disappears following the angle of the camera, I've no idea why it happened all of the sudden and how to fix them.
I've got the 323.65 NVidia drivers with default setup, no nvidia inspector, GTX 660, win 7 64bits, 1680x1050 (same with 1900x1200). I tried to disable every effect from ENB, no change
@Boris : New update about this issue : I now know what causes those artifacts : the 16/10 resolutions :P
When I change my resolution to 1600x900 (the only 16/9 ratio my screen can handle) those artifacts disappears. I hope it can help you

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Re: Dark Souls 2 v0256

The improvements on this game is like night and day. Fantastic! And I love that ENB removes the fake light that lights up the world around the character. Nice..

Boris: in the tutorial area in the begining, the screen gets pitch black for me, using ENB. Do you know about that? I'm on a geforce 780
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Re: Dark Souls 2 v0256

couleuvre wrote:It may be a bit unrelated to the topic, but can I get a VAC ban if use ENB for Dark Souls 2?
Has anyone ever been banned for using ENB?
Boris said this a while ago

"It safe, but not for VAC, players will be banned after two weeks."
"Yes, i'm sure. Not tried this myself, but have read a lot of forums, some players are fine, but most banned with 1-2 weeks delay."

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