Dark Souls 2 v0256

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Re: Dark Souls 2 v0256

Dancuka
If you mean only flickering when moving between doors or some similar different scenes defined by game, i have this too, but as i said, it's dissapear after less than one second, so i don't know yet how to debug this. Only "stable" bugs are easy to find.

The problem with sun rays happen because game bloom texture have this in it (wtf?), but i ignore it in enbeffect.fx shader. Will try to fix that by removing from bloom.


Requested ambient occlusion screenshots and video of it's noisyness. Captured from Skyrim, but the code is the same for DS2.
http://youtu.be/y6QV5h6UVEM

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Re: Dark Souls 2 v0256

ENBSeries wrote: Flickering of ambient occlusion will be fixed only when i find the places where this occur, i don't see them.
For me is most noticeable in Majula or when entering a building.
Made a video showing the AO On/Off issue in Majula here

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Re: Dark Souls 2 v0256

Forgot to post my specs

1280 x 1024
I7 950
Cleveland-GL8 6GB ram
HD 5770 Vapor-x

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Re: Dark Souls 2 v0256

Boris: it seems like it's the ambient lighting curve under environment that causes the black screen. If set at 1, there's no problems.., apparently...
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Re: Dark Souls 2 v0256

That issue with curve fixed.
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