TES Oblivion 0.259 ENBoost

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Oblivion 0.259 ENBoost

Try to ask someone with same OS to test.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 18
Joined: 09 May 2013, 05:43

Re: TES Oblivion 0.259 ENBoost

lmstearn wrote:Hi Boris,
ExpandSystemMemoryX64=false didn't help

The crash from WB is a c0000005. From StackOverflow (I think you know all this)

Code: Select all

Exception code c0000005 is the code for an access violation. That means that your program is accessing (either reading or writing) a memory address to which it does not have rights. Most commonly this is caused by:
•Accessing a stale pointer. That is accessing memory that has already been deallocated. Note that such stale pointer accesses do not always result in access violations. Only if the memory manager has returned the memory to the system do you get an access violation.
•Reading off the end of an array. This is when you have an array of length N and you access elements with index >=N.
I configured compatibility as XPSP3 on enbhost with runasadmin. Can't do much with d3d9. Possibly a 64 bit issue. Maybe a problem with WB.

The real mystery is the problem visiting inns in Oblivion- Can't imagine how this was triggered by ENBBoost. Did a crude workaround for a visit to an inn (Courtesy Alenet)

Code: Select all

@echo off
echo 


echo Renaming Directx library...
ren d3d9.dll d3d9.dll.null
ren enbhost.exe enbhost.exe.null
echo Starting Oblivion no Boost for inns...
start obse_loader.exe

echo Waiting for exit...
:LOOP
timeout /t 1 /nobreak > nul
tasklist /fi "IMAGENAME eq Oblivion.exe" | find /i "Oblivion.exe" > nul
if errorlevel 1 goto END
if errorlevel 0 goto LOOP

:END
ren d3d9.dll.null d3d9.dll
ren enbhost.exe.null enbhost.exe
im also getting the c0000005 access violation code i dont know whats up with enboost.

Offline
Posts: 2
Joined: 04 Sep 2014, 10:40

Re: TES Oblivion 0.259 ENBoost

enboost doesn't seem to be working, I put all the files in the main folder, not the data and I get infinite loading screen when loading saved games but when I use 4gb patch it goes away and my game wont go past the 3.8gb limit.

Heres my enblocal.ini

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=fxaa.dll
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=524
VideoMemorySizeMb=4096
EnableCompression=true
[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true
[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=16
AddDisplaySuperSamplingResolutions=true
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[INPUT]
KeyFPSLimit=36
KeyShowFPS=106
KeyScreenshot=44
KeyFreeVRAM=115

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Oblivion 0.259 ENBoost

Why don't you try to load saved games without 4gb patch and without ENBoost?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 2
Joined: 04 Sep 2014, 10:40

Re: TES Oblivion 0.259 ENBoost

ENBSeries wrote:Why don't you try to load saved games without 4gb patch and without ENBoost?
-_-

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Oblivion 0.259 ENBoost

What? It's loaded?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 18
Joined: 09 May 2013, 05:43

Re: TES Oblivion 0.259 ENBoost

why is it that when I use this my game wont go past 4gb limit even though I put 8gb for videomemorysize?

Offline
*sensei*
Posts: 329
Joined: 02 Feb 2013, 22:02
Location: Austria

Re: TES Oblivion 0.259 ENBoost

There's a separate process reserving the ram and you're most likely looking at the Oblivion process.
_________________
RTX 2080 Ti

Offline
Posts: 28
Joined: 23 Jul 2013, 08:46

Re: TES Oblivion 0.259 ENBoost

Hi Boris,

Recently I've decided to dig up my super-modded Oblivion install which used to crash a lot due ot out-of memory errors, and combine it with your ENBOOST.

Result is phenomental - considering my Oblivion folder is 46GB and I have almost every texture replacement / big mod imaginable (totalling almost 300), my CTD have reduced by like 90% (I still get one every hour maybe, but I guess that's just a shitty nature of the engine).

Regardless I have few questions, if you find time to answer, it would be most appreciated.

- First and foremost - my ENBHOST.exe process just doesn't seem to allocate any memory to it. It always stays around 2mb in size regardless of the memory usage for Oblivion.exe (which goes up to 2.9GB by the way).

Therefore - is that expected? What memory usage should Oblivion.exe should show before enbhost.exe kicks in and starts to take proper effect?

I'm starting to think that it might be something wrong on my side - but I regularly use your software for Skyrim and it's functioning correctly. (for reference - I use regular NVIDIA setup - Intel CPU + Titan so no fiddling with config should be necessary)

- Also, the enboost 259 - do you plan to merge this with ENB0181 effect version to enable use of best of both worlds?

Kind regards

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Oblivion 0.259 ENBoost

Enbhost can't use 2 mb even standalone, you simply don't use proper tools to measure memory usage.
I don't have any plans about oblivion modding and may be modding at all, have serious real life issues.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply