TES Skyrim 0.264
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.264
Hey, sorry I haven't been testing or reporting like I said I would (I'm not one of those downloading though, so no idea why people keep clicking). The cable company is inept and I'm gonna be out internet aside from my phone some more days yet...
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Re: TES Skyrim 0.264
Hi Boris, I've tried test version 29 and it's working fine, even with fire spells.
Thanks a lot for your Fantastic work!
Thanks a lot for your Fantastic work!
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Config : AMD Saphire Radeon HD7950 3G./16 Gb Ram/Intel Core i5k/Win8 x64
Config : AMD Saphire Radeon HD7950 3G./16 Gb Ram/Intel Core i5k/Win8 x64
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Re: TES Skyrim 0.264
Hi Boris,
both tests (28 & 29) are working for me, too. That means loading and fire spells.
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i7-3770K, 16GB, Win8.1 64bit on SSD, Skyrim on 2nd SSD
AMD 7970 with AMD 14.7 RC3
both tests (28 & 29) are working for me, too. That means loading and fire spells.
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i7-3770K, 16GB, Win8.1 64bit on SSD, Skyrim on 2nd SSD
AMD 7970 with AMD 14.7 RC3
Last edited by mditsch on 10 Sep 2014, 17:41, edited 1 time in total.
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- *sensei*
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Re: TES Skyrim 0.264
Both 28 and 29 worked for me and no log. I saw 10% fps gain, but it might be a placebo effect.
mditsch
Xfire works great. Single 7850 had about 35fps outdoor, and Xfire about 55 to 60fps. I use ENBFPSLimter enabled, and I see tiny screen flashes. I don't see it with ENBFPSLimter disabled. I use ENBFPSLimter because Skyrim looked too TV like with 60fps and some outdoor jumped from 60 to 42, so I capped it at 48fps. Also, I had set DoF FadeTime to 0.01 with XFire.
mditsch
Xfire works great. Single 7850 had about 35fps outdoor, and Xfire about 55 to 60fps. I use ENBFPSLimter enabled, and I see tiny screen flashes. I don't see it with ENBFPSLimter disabled. I use ENBFPSLimter because Skyrim looked too TV like with 60fps and some outdoor jumped from 60 to 42, so I capped it at 48fps. Also, I had set DoF FadeTime to 0.01 with XFire.
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AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
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AMD R9 6900HX, 16GB DDR5-4800
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Re: TES Skyrim 0.264
Tried both. Both worked. No log though.
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Re: TES Skyrim 0.264
test 28 and 29 worked and with fire spells
AMD Phenom II X4 B55 3.2GHz, Kingston 8GB DDR3, PowerColor HD7870 GHz 2GB GDDR5,
Win7 SP1 64bit on SSD, Skyrim on SSD, Catalyst 14.4
AMD Phenom II X4 B55 3.2GHz, Kingston 8GB DDR3, PowerColor HD7870 GHz 2GB GDDR5,
Win7 SP1 64bit on SSD, Skyrim on SSD, Catalyst 14.4
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- *sensei*
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Re: TES Skyrim 0.264
Boris
A little off topic. I finally figured out why the horse trough water couldn't show the ENB Water. Skyrim had 34 water types, and each had the Fog properties. When I reset the horse trough fog to default, the horse trough water behaved normal to the ENB Water rendering like the Caustics. Why would the fog distance above the water would effect the ENB Water?
Here's the horse trough with ENB Water, and the caustic looked circular tube following the trough mesh some reason.
A little off topic. I finally figured out why the horse trough water couldn't show the ENB Water. Skyrim had 34 water types, and each had the Fog properties. When I reset the horse trough fog to default, the horse trough water behaved normal to the ENB Water rendering like the Caustics. Why would the fog distance above the water would effect the ENB Water?
Here's the horse trough with ENB Water, and the caustic looked circular tube following the trough mesh some reason.
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.264
skysan4298
It's not the fog. It's kind of fading of water, unrealistic property in skyrim. As it's wrong for default game model, the water get now effects as it not deep enough to start applying effects.
Another AMD tests:
EDIT: file deleted
It's not the fog. It's kind of fading of water, unrealistic property in skyrim. As it's wrong for default game model, the water get now effects as it not deep enough to start applying effects.
Another AMD tests:
EDIT: file deleted
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim 0.264
- version 30 works but crash during game, when using spell.
- version 31 to 32 Black screen immediatly at main menu.
- version 31 to 32 Black screen immediatly at main menu.
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Config : AMD Saphire Radeon HD7950 3G./16 Gb Ram/Intel Core i5k/Win8 x64
Config : AMD Saphire Radeon HD7950 3G./16 Gb Ram/Intel Core i5k/Win8 x64
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Re: TES Skyrim 0.264
Try this test with spells also
EDIT: file deleted
EDIT: file deleted
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7