GTA San Andreas 0.248
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- *blah-blah-blah maniac*
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Re: GTA San Andreas 0.248
It's how reflections made, from screen image.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: GTA San Andreas 0.248
In versions pre-0.238, there was an option which actually did a great job at avoiding the transparent look of screen-space reflections: ReflectionFlip. It just mirrored the reflection horizontally. Kind of miss that in 0.248.
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- *blah-blah-blah maniac*
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Re: GTA San Andreas 0.248
Mod updated without version change
Added normal map, new transform matrices and camera position to the enbeffectprepass.fx shader file.
Added normal map, new transform matrices and camera position to the enbeffectprepass.fx shader file.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: GTA San Andreas 0.248
Can I please ask the proper method to allow ENB 0.248 to work with the current Steam build of GTA San Andreas? Or do need to use a different version of GTA SA (and if so, which one please?)
When I try with the Steam version of the game, it simply fails to startup...
When I try with the Steam version of the game, it simply fails to startup...
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Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM
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Re: GTA San Andreas 0.248
Everybody use first version of the game, all mods made for it. Nobody care about steam version or any updates. I don't think that mod will work with it, it's not generic.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: GTA San Andreas 0.248
I just found out about this, awesome!ENBSeries wrote:Mod updated without version change
Added normal map, new transform matrices and camera position to the enbeffectprepass.fx shader file.
Thanks, now raymarched objects don't twitch anymore randomly, I noticed that game seems to modify near and far planes depending on camera distance to objects or when in vehicles etc.
Here's some raymarched water, thanks to your new features. I know it looks shitty atm but better than nothing, I guess. However it cannot change color depending on daytime or weather but that's something I have to live with, I guess. I do it height based due to the lack of water mask.
![Image](http://abload.de/img/enb2016_03_0423_15_54zdpzk.png)
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Re: GTA San Andreas 0.248
Have u any ideas to activate lens-dirt in the new version?
Code: Select all
// Lensdirt settings - Must have "UsePaletteTexture" enabled in the enbseries.ini file for these settings have an effect.
// Never use colorcorrection enbpalette and lens enbpalette at the same time!!
float LensDirtThreshold = 25.0;
float LensDirtPower = 7.0;
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Re: GTA San Andreas 0.248
These are not parameters from default mod shaders, so you should ask the author of custom shader/preset.
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Re: GTA San Andreas 0.248
Could you please fix enbseries 0.248 for Windows 10?