Here's what I've found for :Display and :General. http://pastebin.com/FkXU9EyJ
Though I'll paste the [Display] section here.
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[Display]
bMainRenderInDeferredContext=1/0
fMaxFocusShadowMapDistance=0000.0000
bMultiThreadedRendering=1/0
bMultiThreadedRenderingDFL=1/0
bMultiThreadedRenderingFWD=1/0
bMultiThreadedRenderingPPM=1/0
bMultiThreadedRenderingPPLD=1/0
bAllowMergeInstancing=1/0
bMergeInstancingOnAllCombinedMeshes=1/0
bShowMarkers=1/0
bActorSelfShadowing=1/0
bAllowShadowcasterNPCLights=1/0
fNoLODFarDistanceMin=0000.0000
fNoLODFarDistanceMax=0000.0000
fNoLODFarDistancePct=0000.0000
bShaderCache=1/0
bAsyncResourceCopies=1/0
bEnableCameraCache=1/0
bForceAllRenderTarget=1/0
bDo30VFog=1/0
bImageSpaceEffects=1/0
iTrilinearThreshold=0000
fMipBias=0000.0000
bEnableWetnessMaterials=1/0
bMeshCombinerMaterialComparison=1/0
bUsePreCulledObjects=1/0
bSinglePassDirShadow=1/0
fBlendSplitDirShadow=0000.0000
bForceIgnoreSmoothness=1/0
iMaxFocusShadows=0000
bComputeShaderDeferredTiledLighting=1/0
bZPrePass=1/0
bVolumetricLightingForceCasters=1/0
bUseAutoDynamicResolution=1/0
bHDRinCS=1/0 ; Probably to do with the Geck?
fAOLightingStrength=0000.0000
fAOBlurSigma=0000.0000
bUseAsyncComputeAO=1/0
iDirShadowSplits=0000
fTAASharpen=0000.0000
fTAAPostSharpen=0000.0000
iRenderPassCacheSize=0000
bSimpleLighting=1/0
bCompileOnRender=1/0
Any idea if there's a benefit towards using the following settings in particular, or are they just broken leftovers from Bethesda's tests?
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bAsyncResourceCopies=1
bUseAsyncComputeAO=1
bComputeShaderDeferredTiledLighting=1
Sadly, Fallout 4 (and Skyrim) have no such mod, which means iFPSClamp must be used. Which is shitty, because it causes slow-mo when the framerate drops below iFPSClamp's framerate.
And as a request, a setting to disable the head-ache inducing Eye Adaption would be a god send. I forgot how terrible it was in Skyrim, due to religiously using ENB. I swear, Bethesda wants to cause migraines.
Anyhow, keep up the sweet work. Game's not even been out a week and you've already fixed the horrendous character lighting.