Fallout 4 0.283 ENBoost

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
Posts: 56
Joined: 17 Aug 2013, 04:35

Re: Fallout 4 0.283 ENBoost

najt wrote:Heads up, public beta of the new patch coming next week.

https://steamdb.info/app/377160/history/
Oh boy, can't wait to see what Bethesda broke.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: Fallout 4 0.283 ENBoost

I have for a long time now used effect.txt as any of the more common 3rd party plugins, like SweetFX and ReShade, And simply ported the code or done it in another way or something.
But if the feature for DX11 won't be able to have sharpening looking like it should, then there are still other effects one can add to it that belongs better in that shader file than any other type of shader, previously available. Cosmetic/screen-archery type effects and the likes.
The sharpening I would gather won't have the same broken use as currently in Fallout 4 and will in other future DX11 supported games work, I would think.
But as it is currently an update for Fallout 4 that we're talking about, I would say it's up to you yourself to decide if it is actually worth having at this stage of ENBSeries.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 619
Joined: 29 Dec 2011, 20:05
Location: Санкт-Петербург

Re: Fallout 4 0.283 ENBoost

I noticed a lot of slow downs when fire is visible, and now reached the SAUGUS there is generally up to 10 fps drop for almost all enemies are running around with flamethrowers and even molotov, game turns into madness. Is it possible something to do with it?

EDIT: changed to more readable english by admin
_________________

AMD RYZEN 2600
Patriot DDR4 signature premium 16gb 3000ghz
MSI A320M-A PRO
Patriot burst elite SSD 480gb
hitachi HDS721050 500gb 7200rpm
Gigabyte GTX 1060 6gb

Offline
Posts: 29
Joined: 12 Jan 2012, 05:44
Location: backwoods of Tennessee

Re: Fallout 4 0.283 ENBoost

ENB said

man that was totally brilliant, lol :D
_________________
i7 920_|XFX RX480 8GB|_15GB Cheap Ram

Offline
User avatar
*blah-blah-blah maniac*
Posts: 849
Joined: 28 Dec 2011, 00:50

Re: Fallout 4 0.283 ENBoost

Oh man that picture is great :D

@Boris

As for effext.txt, I have always liked using this feature instead of another injector (the name does not matter). However, it is not the most important feature of ENB, so I can understand if you do not want to invest your time and energy into this feature.
_________________
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM

Offline
*sensei*
Posts: 397
Joined: 16 Mar 2013, 16:28

Re: Fallout 4 0.283 ENBoost

@Tapioks, i understood that the effect.txt feature will get rendered after the final effects of the game, so to put any sharpening or other effects there
would probably ruin the other visuals (you don't want to sharpen your DOF and Bethesda AO artifacts),
so any effect added probably needs to be added in fx files that can be rendered before Fallout does anything.

I could be wrong again..lol..
_________________
Intel I9-9900k, RTX 3070, 1TB Samsung EVO 970, 1TB Crucial SSD, 1TB Kingston SSD , Realtek HD Audio, 16GB 3400MHZ System RAM, W10 Pro x64.

Offline
*master*
Posts: 122
Joined: 17 Mar 2014, 08:00

Re: Fallout 4 0.283 ENBoost

http://www.nexusmods.com/fallout4/mods/2139/?

I'm sure nobody here is surprised this type of mod appeared again. Regardless, I thought it was important enough to leave you guys a headsup. I imagine it will pretty much become a requirement to any future ENB preset.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 849
Joined: 28 Dec 2011, 00:50

Re: Fallout 4 0.283 ENBoost

Hi Boris,

I made a video explaining how everyone can determine the correct VideoMemorySizeMB value to use for their own particular hardware setup. Hopefully my explanation is not inaccurate, can you let me know if any of this is incorrect?

Image
_________________
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM

Offline
User avatar
Posts: 27
Joined: 27 Aug 2012, 10:56

Re: Fallout 4 0.283 ENBoost


Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 4 0.283 ENBoost

tapioks
Everything seems correct, but probably it's unclear at the end that amount of memory computed by algorithm must not be bigger than reported by the VRamSizeTest.


Got another question. Is bloom shader need alpha channel of textures and the same 64 bit hdr format as before or should i use dx11 specific 32 bit hdr format with lower precision and no alpha, for higher performance? For me bloom is not slow thing, but if to make it max resolution about 1024 (old is 512), frame rate may be noticable lower.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply