TES Skyrim 0.111 KAGE

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Re: TES Skyrim 0.111 KAGE

Enhok wrote:hello, i have the grass bug since 0.102.

Which is the command that u guys was talking about, focevideocard?

And where i should put the line?

Didn't try 111 yet, im still working with 102 but i have that horrible grass bug i need to fix.
You can't fix it with 102, you need to upgrade to get the fix
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Re: TES Skyrim 0.111 KAGE

Enhok
If you stick with 0.102, then grass bug will be always, only with 0.110 and 0.111 it's fixed.

Wolfstryder
In enbseries.ini find line ForceFakeVideocard and set it to false (if not set yet), then run skyrimlauncher.exe and reconfigure graphic options of the game if it show message "blah-blah-blah new videocard detected" or something like that.
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Re: TES Skyrim 0.111 KAGE

ah ok, then i'll try the 111.

Will i have to retweak all the lighting-colors settings upgrading to 111?

Cause it took me weeks to get the perfect setup.

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Re: TES Skyrim 0.111 KAGE

Enhok
No.

TO ALL
Please check attached version if it have some artifacts when playing or when toggle alt+tab in fullscreen mode. This is a fix for Steam antialiasing (injector version of 0.111 work fine, so this is wrapper only test), but it may produce bug very similar to red objects when did many test versions of 0.109, i don't see any problems on ATI. Also, notify me about bugs not yet fixed for 0.111 from official download, because i don't know what left unfixed (semitransparent hands in first person is not the bug, i can't fix that an easy, because of huge amount of video memory required if antialiasing enabled, it doesn't worse that loss, may be i'll search for other solution, but not same as in 0.102 or 0.103).
Btw i'm doing threads like this one for noticing of existed and fixed bugs, if no one post here, then slower development is.
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RedMundus

Re: TES Skyrim 0.111 KAGE

Just tried the new D3D9.dll you posted and it fixed the following problems.

-Eyes no longer disappeared
-Fire no longer disappeared
-Weapons no longer transparent/green

I had SSAO off and fakevideocard = false. I'm using an Nvidia card. Windows 7 64-bit.

I played for a bit and noticed no artifacts even after alt-tabbing. I did crash to desktop at one point but I'm not sure if it was a mod or ENB I couldn't repeat the crash and it didn't happen again so it's probably nothing. If it keeps crashing I'll let you know.

Hope this helps!

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Re: TES Skyrim 0.111 KAGE

RedMundus
Thanks, but do you mean that attached in previous post d3d9.zip helped with all that problems, but they exist with the mod 0.111 which is on main site? Strange, i thought fixed that all before.
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Re: TES Skyrim 0.111 KAGE

ENBSeries wrote:RedMundus
Thanks, but do you mean that attached in previous post d3d9.zip helped with all that problems, but they exist with the mod 0.111 which is on main site? Strange, i thought fixed that all before.
Yeah, The original D3D9.dll I got from the main site caused those problems but the one you attached to your post above mine fixed it.

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Re: TES Skyrim 0.111 KAGE

ENBSeries wrote: TO ALL
Please check attached version if it have some artifacts when playing or when toggle alt+tab in fullscreen mode. This is a fix for Steam antialiasing (injector version of 0.111 work fine, so this is wrapper only test), but it may produce bug very similar to red objects when did many test versions of 0.109, i don't see any problems on ATI. Also, notify me about bugs not yet fixed for 0.111 from official download, because i don't know what left unfixed (semitransparent hands in first person is not the bug, i can't fix that an easy, because of huge amount of video memory required if antialiasing enabled, it doesn't worse that loss, may be i'll search for other solution, but not same as in 0.102 or 0.103).
Btw i'm doing threads like this one for noticing of existed and fixed bugs, if no one post here, then slower development is.
Tested with Steam Overlay enabled again and it seems the AA issue with it enabled I was having earlier is fixed, great job :!:
I had the "red issue" back in .109 and there is no such issue for me now with this version. :)

The AA issue was the only one I had so glad to say I have no bug reports to make.
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Re: TES Skyrim 0.111 KAGE

ENBSeries wrote: Also, notify me about bugs not yet fixed for 0.111 from official download, because i don't know what left unfixed
Hi Boris,
Because it's my first post I have to say first that you're a incredible genius and person! (I follow you for a while but never post)

So I have a bug whith the 0.111. I didn't test the other since 0.102.
I have a nvidia gtx 570 and the 301.24 driver.

The bug is cause by the SSAO. So here the screenshots for comparison:

Disable ENB by shift + F12:
Image

ENB 0.111 with EnableAmbientOcclusion=false :
Image

ENB 0.111 with EnableAmbientOcclusion=true :
Image


Again, more visible:


Disable ENB by shift + F12:
Image

ENB 0.111 with EnableAmbientOcclusion=false :
Image

ENB 0.111 with EnableAmbientOcclusion=true :
Image

Changing these parameters don't change anything:
UseIndirectLighting=
UseComplexIndirectLighting=

Hope this could help you.

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Re: TES Skyrim 0.111 KAGE

ENBSeries wrote:Btw i'm doing threads like this one for noticing of existed and fixed bugs, if no one post here, then slower development is.
I'd be happy to help with bugs, Boris, but I am sad to report that I played two sessions of 1-2 hours each with 0.111 and have had no visible bugs at all :) First one was with injector version, then with the wrapper you just posted (I wanted to see if performance was better on my ATI card, did not notice any big difference). I do not use AA or SSAO, but DoF worked fine (Stakado's config).

Question about the new shadows: if I turn the Skyrim shadows to lowest quality option (iShadowMapResolution=512, or even 256), does it save performance that would go 'wasted', or can it change and ruin the new ENB shadows? I tried very quickly and I think the ENB shadows looked a bit more blurry but not very much.
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