Fallout 4 0.293
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 4 0.293
Sorry, i can't test Fallout right now, because working with Dragon's Dogma from another hdd to be safe from any viruses in cracked game, till official Steam version will be released and i'll migrate back. Just don't want to waste time.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 77
- Joined: 12 Aug 2013, 20:38
Re: Fallout 4 0.293
Hahaha, awesome! Enjoy!
_________________
I7-4750k @ 4.00ghz, Radeon R9 290x 4gb, 32gb Ripjaw RAM, Win 7 x 64 on SSD
I7-4750k @ 4.00ghz, Radeon R9 290x 4gb, 32gb Ripjaw RAM, Win 7 x 64 on SSD
-
Offline
- Posts: 16
- Joined: 08 Jan 2016, 15:43
Re: Fallout 4 0.293
Could i ask a really novice question since i'm brand new to all this as of two weeks ago...
What are the pro's/cons to applygamecolorcorrection enabled when deciding to use 3d luts? I'm guessing all color correction is to be disabled when using luts or the returned result isn't the same as intended?
Is there any specific use agcc is used for regardless of underlying lut, i.e different colour correction during times of the day?
Sorry if this has been asked, i've struggled to find anything relating to the use of luts and agcc and what best practice is regarding it all.
What are the pro's/cons to applygamecolorcorrection enabled when deciding to use 3d luts? I'm guessing all color correction is to be disabled when using luts or the returned result isn't the same as intended?
Is there any specific use agcc is used for regardless of underlying lut, i.e different colour correction during times of the day?
Sorry if this has been asked, i've struggled to find anything relating to the use of luts and agcc and what best practice is regarding it all.
-
Offline
- *sensei*
- Posts: 432
- Joined: 03 Mar 2013, 18:42
- Location: Norway
Re: Fallout 4 0.293
Boris
Take your time, no hurry at all ^^
Hope what I found helps when you look at Fallout 4 again
Excited for Dragon´s Dogma, already pre-loaded
I hope that the original game code is not to bad and that there is no horrible bugs in it ^^
https://soundcloud.com/crapmashups/thro ... -the-dance
Perfex
Keep "applygamecolorcorrection" on, this contain code for adaptation, bloom and makes sure you have nice base colors to apply tone mapping and so on. ^^
Unless you written you own "gamecolorcorrection", most people would want to enable this.
If you want to use custom 3d luts, I guess you need to enable "UseOriginalColorFilter".
When "UseOriginalColorFilter" is disabled, then Enb will bypass all color filters I think.
Not 100% sure about the color filter part, but I think it is like this. Anyone feel free to correct me if I am wrong^^
Take your time, no hurry at all ^^
Hope what I found helps when you look at Fallout 4 again
Excited for Dragon´s Dogma, already pre-loaded
I hope that the original game code is not to bad and that there is no horrible bugs in it ^^
https://soundcloud.com/crapmashups/thro ... -the-dance
Perfex
Keep "applygamecolorcorrection" on, this contain code for adaptation, bloom and makes sure you have nice base colors to apply tone mapping and so on. ^^
Unless you written you own "gamecolorcorrection", most people would want to enable this.
If you want to use custom 3d luts, I guess you need to enable "UseOriginalColorFilter".
When "UseOriginalColorFilter" is disabled, then Enb will bypass all color filters I think.
Not 100% sure about the color filter part, but I think it is like this. Anyone feel free to correct me if I am wrong^^
_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
-
Offline
- Posts: 16
- Joined: 08 Jan 2016, 15:43
Re: Fallout 4 0.293
Yersinia79
Thanks for the info. I could've bypassed it, but seems that has influence on the fade during TOD transition, so i've done it the hard way and let it correct my 3dlut whilst recorrecting it back to how it looked before lmao...
Thanks for the info. I could've bypassed it, but seems that has influence on the fade during TOD transition, so i've done it the hard way and let it correct my 3dlut whilst recorrecting it back to how it looked before lmao...
-
Offline
- *blah-blah-blah maniac*
- Posts: 565
- Joined: 05 Apr 2014, 10:29
- Location: Taiwan
Re: Fallout 4 0.293
@Perfex
if you disable agcc, you will lose all imagespace parm pass from game, such as event/cell based color corrections unless you have alternatives to utilize those parms. A example would be khajiit night vision in skyrim.
check this post for detail in fo4 agcc
viewtopic.php?f=7&t=4695
if you disable agcc, you will lose all imagespace parm pass from game, such as event/cell based color corrections unless you have alternatives to utilize those parms. A example would be khajiit night vision in skyrim.
check this post for detail in fo4 agcc
viewtopic.php?f=7&t=4695
-
Offline
- *master*
- Posts: 188
- Joined: 26 Apr 2014, 20:05
Re: Fallout 4 0.293
Any idea where the save file is stored? I want to see if I can import my PS3 save file.ENBSeries wrote:Sorry, i can't test Fallout right now, because working with Dragon's Dogma from another hdd to be safe from any viruses in cracked game, till official Steam version will be released and i'll migrate back. Just don't want to waste time.
_________________
https://archive.org/details/wickfut-enb ... ogma-v-476
https://archive.org/details/wickfut-enb ... ogma-v-476
-
Offline
- *blah-blah-blah maniac*
- Posts: 504
- Joined: 31 Dec 2011, 19:42
Re: Fallout 4 0.293
Will there be an ENB version for Dragon's Dogma? More excited to play that game again than finishing Fallout 4 once.
_________________
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
-
Offline
- Posts: 7
- Joined: 20 May 2014, 20:12
Re: Fallout 4 0.293
Agreed. Being able to see Dragon's Dogma in a resolution higher than 720p was enough for me, but an ENB too? Now I just feel spoiled, goodluck Boris!Confidence-Man wrote:Will there be an ENB version for Dragon's Dogma? More excited to play that game again than finishing Fallout 4 once.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 4 0.293
wickfut
I don't know where it is, just heard that cracked and Steam versions have saved game in different locations, so i'm just modding at the beginning of the game without save.
PS: at this moment i only made a key which toggle on/off game HUD, because it is annoing for screenshots, especially healthbars and character names of pawns. And i don't know what to do with adaptation, don't want to ruin dark nights of Dragon's Dogma, which are pretty awesome to play. This time i'll make a small character, wanna fly longer and to use rat holes .
I don't know where it is, just heard that cracked and Steam versions have saved game in different locations, so i'm just modding at the beginning of the game without save.
PS: at this moment i only made a key which toggle on/off game HUD, because it is annoing for screenshots, especially healthbars and character names of pawns. And i don't know what to do with adaptation, don't want to ruin dark nights of Dragon's Dogma, which are pretty awesome to play. This time i'll make a small character, wanna fly longer and to use rat holes .
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7