Dragon's Dogma 0.296

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Dragon's Dogma 0.296

karull
You looking in to wrong thing, that lamp sprite is low quality texture, how in the heck i can make it better?

MonarchX
I don't support ReShade, SweetFX, this is impossible on practice.

Marty McFly
Procedural shader math of my own development.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 80
Joined: 10 Jan 2014, 23:06

Re: Dragon's Dogma 0.296

As you can see the HighPrecisionRendering=true doesnt seem to make the banding any better and the dithering seems to make the edges more jagged looking.

EDIT: files deleted
_________________
Win 10 64, Intel i7 5820K @ 4.2, GTX 970 4gig, 16 gb DDR 4 ram, Asus Xonar D2X, dual Acer T232HL IPS LED Monitors, One 27" IIyamma pro X82783HSU, 2 TB HD + 3x 128gb + 1x 250gb+ 1 500gb SD drives.

Dro
Offline
Posts: 15
Joined: 15 Jan 2016, 01:17

Re: Dragon's Dogma 0.296

where in enbbloom.fx can I change the bloom radius/threshhold settings? I'd like to tweak it more than the single "AmountDay" setting

Offline
Posts: 28
Joined: 10 Jul 2012, 00:04

Re: Dragon's Dogma 0.296

@enbseries - I should have taken better pictures, I left ENB window open and it covered half of the picture so I just cropped it out.

I do not know exactly what high precision mode is supposed to do, all you say is "decrease color banding artifacts", the light also has color banding so I thought maybe it help that too. That's why I mentioned it.

You can still see the banding in the sky in the top left of my pictures though, right above the houses. The whole sky looks like that and it is not caused by the light.

I'm just trying to help, I will take better pictures next time I play.

Offline
Posts: 34
Joined: 27 Apr 2014, 21:22

Re: Dragon's Dogma 0.296

Boris, could you make an option that just injected AA(if possible) and disabled the vignette for HDR set to low? HDR has a performance hit and I think a lot of people would like getting rid of that stupid vignette.

I wonder if it's a texture we could edit.

Offline
*sensei*
Posts: 402
Joined: 04 Jan 2012, 20:27
Location: Russia, Vladimir

Re: Dragon's Dogma 0.296

Whats with the perfomance? Even my old 770 can easily hit 60fps on max with enb in 1080p. Without enb its 60 fps in 1440p.

Offline
Posts: 34
Joined: 27 Apr 2014, 21:22

Re: Dragon's Dogma 0.296

dpeasant wrote:old 770
That's not old :oops:

Offline
User avatar
*blah-blah-blah maniac*
Posts: 665
Joined: 30 Dec 2011, 13:18

Re: Dragon's Dogma 0.296

Dork wrote:Kalicola, try this texture.
"Reduced aura on weapons, removed aura for lanterns."
http://a.pomf.cat/spaixo.rar
Thank you. Didn't see your reply.. I will check it out when I can :-)
_________________
Ronnie Stormly Ree
Animator on Hitman 2016

My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel

Offline
Posts: 77
Joined: 19 Jan 2016, 13:36

Re: Dragon's Dogma 0.296

Dork wrote:Kalicola, try this texture.
"Reduced aura on weapons, removed aura for lanterns."
http://a.pomf.cat/spaixo.rar
Made an account just so I could thank you for this file.

While I'm at it, thanks Boris for all the work you've done with ENB. I don't really use the heavy lifting ENB presets, but I sure do use the optimizations and other tweaks. Appreciate the hard work.

Grk
Offline
Posts: 2
Joined: 19 Jan 2016, 13:32

Re: Dragon's Dogma 0.296

Hey everyone,

As you can see I just made this account since I started playing DDDA as well and since I'm here means I am looking for a ENB Series as well, I wanted to download this one but eh I must be blind or something must be "wrong" (?) I guess because I can't find a download link, could someone tell me how to download this ENB series because I can't find the link (unless if it's in other thread) and the game looks fun so far and I would like to "edit" it just to make it look abit better :D .
Post Reply