Dragon's Dogma Dark Arisen (DDDA)
Graphic mod ENBSeries 0.298
Added parameter to disable mod at loading screens and disable fake shadows under feet. Added hotkey for fps limiter for those users who have long loading screens and fps limiter helps. Heavy hdr mode parameter which is slow mode but have maximal quality of rendering with a different look of bright areas of the screen. Added ambient color parameters and separated skylighting mixing modes. Added interior detection for catacombs (not sure if all of them, not tested much).
Unfortunately, automatic setup of ambient lighting is much more complicated thing than i expected (green sky colors f.e.), so released this version without this feature.
Dragon's Dogma 0.298
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- *blah-blah-blah maniac*
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Dragon's Dogma 0.298
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Re: Dragon's Dogma 0.298
Awesome. Can't wait to play with some new toys. I'm loving the new HideFakeShadow. It's always been the bane of SSAO. Glad to see it gone.
Thanks!!!
Thanks!!!
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i7-930 @3.8GHz/1.2V | GTX970@1430MHz/4001MHz | 16GB@1600MHz | ASUS PA249Q
Enhanced Vanilla ENB for Dragon's Dogma
SSAO SizeScale= Efficiency Calculator
i7-930 @3.8GHz/1.2V | GTX970@1430MHz/4001MHz | 16GB@1600MHz | ASUS PA249Q
Enhanced Vanilla ENB for Dragon's Dogma
SSAO SizeScale= Efficiency Calculator
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Re: Dragon's Dogma 0.298
If we want to try out heavy hdr mode do we need high precision rendering on at the same time like so:
HighPrecisionRendering=true
HeavyHDRMode=true
Or can we just set heavy on alone like so:
HighPrecisionRendering=false
HeavyHDRMode=true
HighPrecisionRendering=true
HeavyHDRMode=true
Or can we just set heavy on alone like so:
HighPrecisionRendering=false
HeavyHDRMode=true
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- *master*
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Re: Dragon's Dogma 0.298
Great stuff, can't wait to get stuck in to this
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Re: Dragon's Dogma 0.298
blackrabite
Heavy hdr mode replaces high precision rendering automatically, if enabled. So HighPrecisionRendering doesn't matter if HeavyHDRMode=true is set.
Heavy hdr mode replaces high precision rendering automatically, if enabled. So HighPrecisionRendering doesn't matter if HeavyHDRMode=true is set.
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Re: Dragon's Dogma 0.298
Okay thanks!ENBSeries wrote:blackrabite
Heavy hdr mode replaces high precision rendering automatically, if enabled. So HighPrecisionRendering doesn't matter if HeavyHDRMode=true is set.
Edit:
K, I just tested it. The performance hit isn't that bad, around a 7+ fps hit depending on the scene, e.g. 92.8 fps down to 85.1 fps.
The thing is, I don't see any difference between heavy on and off.
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Re: Dragon's Dogma 0.298
Thank you so much! Will test nowENBSeries wrote:Dragon's Dogma Dark Arisen (DDDA)
Graphic mod ENBSeries 0.298
Added parameter to disable mod at loading screens Added hotkey for fps limiter for those users who have long loading screens and fps limiter helps.
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Re: Dragon's Dogma 0.298
Amazing difference.
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
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Re: Dragon's Dogma 0.298
That looks great Confidence-Man, totally reminds me of NLA.
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Re: Dragon's Dogma 0.298
thank you boris!
ambientlighting really does a great job.
i have tested with the loading times. for me the new fix did not help. but limiting the fps to 10fps cuts the loading time to 1/4.
why don't you automatically limit fps in loading screens? maybe do another fix in fix section of enblocal which users can actitvate permanently. or maybe "menus" and "loading screens" can no be seperated?
ambientlighting really does a great job.
i have tested with the loading times. for me the new fix did not help. but limiting the fps to 10fps cuts the loading time to 1/4.
why don't you automatically limit fps in loading screens? maybe do another fix in fix section of enblocal which users can actitvate permanently. or maybe "menus" and "loading screens" can no be seperated?
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Win10x64 (fall creators update) | Intel i5-2500k | Nvidia GTX 970 | 16GB
Win10x64 (fall creators update) | Intel i5-2500k | Nvidia GTX 970 | 16GB