The Elder Scrolls Skyrim (TES Skyrim)
Graphic mod ENBSeries / patch ENBoost 0.301
Added color filter and it's amount parameters to game weather dependent variables, so now editing weather in Creation Kit is not required for making nice looking preset. Some variables do not have ColorFilterAmount parameter, this means their values can be set to one by curve=0 or such parameters do not change with weather to bother with increasing complexity of the mod for end users. Say bye-bye to crappy weathers of the game and wait for per location setting.
Also did cpu optimization of mod code by draw calls count dependency, but on my system i don't see any fps changes while looking at 4k objects. In Fallout 4 this was very much visible as -10 fps in the city for users with powerful enough videocards. Probably the issue still in Fallout game code, dunno why heavy cpu cache misses occurs with just a bit of my code executed. Anyway, it's bugthesda, better to not touch it to not make it smell.
TES Skyrim 0.301
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- *blah-blah-blah maniac*
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TES Skyrim 0.301
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *master*
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Re: TES Skyrim 0.301
hurray! thanks boris for this.
now the only thing missing would be control over skyrim distant fog parameters "near" "far" "power" "max". which are very important for the looks of a weather. then it would be indeed perfect for editing ingame, without getting into Tes5edit or CK even once.
now the only thing missing would be control over skyrim distant fog parameters "near" "far" "power" "max". which are very important for the looks of a weather. then it would be indeed perfect for editing ingame, without getting into Tes5edit or CK even once.
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Win10x64 (fall creators update) | Intel i5-2500k | Nvidia GTX 970 | 16GB
Win10x64 (fall creators update) | Intel i5-2500k | Nvidia GTX 970 | 16GB
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Re: TES Skyrim 0.301
I will not make those fog controls, they will ruin clipping planes cut distances which hidden by fog. User must not have control for these.
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Re: TES Skyrim 0.301
Thanks! Just what I was wishing for. Now there should be no reason for tedious CK editing so things should progress a lot faster.
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Re: TES Skyrim 0.301
I'd like to make dawn and dusk time of the day, but don't want to ruin compatibility with old presets. May be worth it or may be not. Probably some boolean variable EnableDuskDawn may help to keep old presets compatible.
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Re: TES Skyrim 0.301
That would be really useful, I've found out that currently we have to compromise dawn and dusk somewhat in order not to break early morning and later afternoon.
Even so, creating a nice looking preset has never been so easy than it is now, I've been progressing 100x times faster now.
Even so, creating a nice looking preset has never been so easy than it is now, I've been progressing 100x times faster now.
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Re: TES Skyrim 0.301
Edit weather with ENB GUI instead of Creation Kit... magnificent update
Thanks Boris!
Thanks Boris!
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Re: TES Skyrim 0.301
Failed all attempts to make back sun lighting like in Dragon's Dogma mod, Skyrim is too much buggied and turning camera makes flickering similar to skylighting effect.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7